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Patched to compile on MingW.

(I think!)
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icculus committed May 28, 2015
1 parent 58447b2 commit 4add16943e73e16a57570860849ba5acd9fc47e7
Showing with 6 additions and 2 deletions.
  1. +3 −1 src/joystick/windows/SDL_dinputjoystick.c
  2. +3 −1 src/joystick/windows/SDL_xinputjoystick.c
@@ -20,9 +20,10 @@
*/
#include "../../SDL_internal.h"

#include "../SDL_sysjoystick.h"

#if SDL_JOYSTICK_DINPUT

#include "../SDL_sysjoystick.h"
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
@@ -866,6 +867,7 @@ SDL_DINPUT_JoystickQuit(void)

#else /* !SDL_JOYSTICK_DINPUT */

struct JoyStick_DeviceData;

int
SDL_DINPUT_JoystickInit(void)
@@ -20,11 +20,12 @@
*/
#include "../../SDL_internal.h"

#include "../SDL_sysjoystick.h"

#if SDL_JOYSTICK_XINPUT

#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../SDL_sysjoystick.h"
#include "SDL_windowsjoystick_c.h"
#include "SDL_xinputjoystick_c.h"

@@ -338,6 +339,7 @@ SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)

#else /* !SDL_JOYSTICK_XINPUT */

struct JoyStick_DeviceData;

SDL_bool SDL_XINPUT_Enabled(void)
{

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