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haiku: use addr_t instead of size_t for OpenGL dynamic loading.

Partially fixes Bugzilla #4442.
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korli committed Nov 12, 2019
1 parent 55b5d8d commit 50806eeea2b2eec3b5c78fb570bac8e8e029df19
Showing with 2 additions and 2 deletions.
  1. +2 −2 src/video/haiku/SDL_bopengl.cc
@@ -54,7 +54,7 @@ int HAIKU_GL_LoadLibrary(_THIS, const char *path)
if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
&location) == B_OK) {

_this->gl_config.dll_handle = (void *) (size_t) info.id;
_this->gl_config.dll_handle = (void *) (addr_t) info.id;
_this->gl_config.driver_loaded = 1;
SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
SDL_arraysize(_this->gl_config.driver_path));
@@ -69,7 +69,7 @@ void *HAIKU_GL_GetProcAddress(_THIS, const char *proc)
void *location = NULL;
status_t err;
if ((err =
get_image_symbol((image_id) (size_t) _this->gl_config.dll_handle,
get_image_symbol((image_id) (addr_t) _this->gl_config.dll_handle,
proc, B_SYMBOL_TYPE_ANY,
&location)) == B_OK) {
return location;

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