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Mac: Improve moving relative mode windows.

This makes it possible to move windows by their title bar, even if they're in
relative mode, if you click the title bar when the window does not have focus.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2396
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jorgenpt committed Feb 26, 2014
1 parent 98d8737 commit 52a63e823f281d9fcc2bd3ceb2f50f0994468dea
Showing with 148 additions and 31 deletions.
  1. +54 −10 src/video/cocoa/SDL_cocoamouse.m
  2. +7 −0 src/video/cocoa/SDL_cocoawindow.h
  3. +87 −21 src/video/cocoa/SDL_cocoawindow.m
@@ -29,6 +29,14 @@

#include "../../events/SDL_mouse_c.h"

/* #define DEBUG_COCOAMOUSE */

#ifdef DEBUG_COCOAMOUSE
#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
#else
#define DLog(...) do { } while (0)
#endif

@implementation NSCursor (InvisibleCursor)
+ (NSCursor *)invisibleCursor
{
@@ -203,6 +211,15 @@ + (NSCursor *)invisibleCursor
static void
Cocoa_WarpMouse(SDL_Window * window, int x, int y)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if ([data->listener isMoving])
{
DLog("Postponing warp, window being moved.");
[data->listener setPendingMoveX:x
Y:y];
return;
}

SDL_Mouse *mouse = SDL_GetMouse();
CGPoint point = CGPointMake(x + (float)window->x, y + (float)window->y);

@@ -214,6 +231,7 @@ + (NSCursor *)invisibleCursor
NSPoint location = [NSEvent mouseLocation];
driverdata->deltaXOffset = location.x - point.x;
driverdata->deltaYOffset = point.y - location.y;
DLog("Warp to (%g, %g), offsetting next movement event by (%i, %i)", point.x, point.y, driverdata->deltaXOffset, driverdata->deltaYOffset);
}

/* According to the docs, this was deprecated in 10.6, but it's still
@@ -238,8 +256,10 @@ + (NSCursor *)invisibleCursor
CGError result;

if (enabled) {
DLog("Turning on.");
result = CGAssociateMouseAndMouseCursorPosition(NO);
} else {
DLog("Turning off.");
result = CGAssociateMouseAndMouseCursorPosition(YES);
}
if (result != kCGErrorSuccess) {
@@ -272,18 +292,42 @@ + (NSCursor *)invisibleCursor
{
SDL_Mouse *mouse = SDL_GetMouse();

if (mouse->relative_mode &&
([event type] == NSMouseMoved ||
[event type] == NSLeftMouseDragged ||
[event type] == NSRightMouseDragged ||
[event type] == NSOtherMouseDragged)) {
SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
float x = [event deltaX] + driverdata->deltaXOffset;
float y = [event deltaY] + driverdata->deltaYOffset;
driverdata->deltaXOffset = driverdata->deltaYOffset = 0;
/* Non-relative movement is handled in -[Cocoa_WindowListener mouseMoved:] */
if (!mouse->relative_mode) {
return;
}

SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)x, (int)y);
switch ([event type])
{
case NSMouseMoved:
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged:
break;

default:
/* Ignore any other events. */
return;
}

/* Ignore events that aren't inside the client area (i.e. title bar.) */
if ([event window]) {
NSRect windowRect = [[[event window] contentView] frame];
if (!NSPointInRect([event locationInWindow], windowRect)) {
return;
}
}

SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
float x = [event deltaX] + driverdata->deltaXOffset;
float y = [event deltaY] + driverdata->deltaYOffset;
driverdata->deltaXOffset = driverdata->deltaYOffset = 0;

if (driverdata->deltaYOffset > 0 || driverdata->deltaXOffset > 0) {
DLog("Relative move was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], x, y);
}

SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)x, (int)y);
}

void
@@ -43,6 +43,8 @@ typedef enum
BOOL isFullscreenSpace;
BOOL inFullscreenTransition;
PendingWindowOperation pendingWindowOperation;
BOOL isMoving;
int pendingWindowWarpX, pendingWindowWarpY;
}

-(void) listen:(SDL_WindowData *) data;
@@ -54,6 +56,10 @@ typedef enum
-(void) addPendingWindowOperation:(PendingWindowOperation) operation;
-(void) close;

-(BOOL) isMoving;
-(void) setPendingMoveX:(int)x Y:(int)y;
-(void) windowDidFinishMoving;

/* Window delegate functionality */
-(BOOL) windowShouldClose:(id) sender;
-(void) windowDidExpose:(NSNotification *) aNotification;
@@ -105,6 +111,7 @@ struct SDL_WindowData
NSWindow *nswindow;
NSMutableArray *nscontexts;
SDL_bool created;
SDL_bool inWindowMove;
Cocoa_WindowListener *listener;
struct SDL_VideoData *videodata;
};
@@ -39,6 +39,44 @@
#include "SDL_cocoamouse.h"
#include "SDL_cocoaopengl.h"

@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
- (void)sendEvent:(NSEvent *)event;
@end

@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
return YES;
}

- (BOOL)canBecomeMainWindow
{
return YES;
}

- (void)sendEvent:(NSEvent *)event
{
[super sendEvent:event];

if ([event type] != NSLeftMouseUp) {
return;
}

id delegate = [self delegate];
if (![delegate isKindOfClass:[Cocoa_WindowListener class]]) {
return;
}

if ([delegate isMoving]) {
[delegate windowDidFinishMoving];
}
}
@end


static Uint32 s_moveHack;

static void ConvertNSRect(NSRect *r)
@@ -130,6 +168,7 @@ - (void)listen:(SDL_WindowData *)data
isFullscreenSpace = NO;
inFullscreenTransition = NO;
pendingWindowOperation = PENDING_OPERATION_NONE;
isMoving = NO;

center = [NSNotificationCenter defaultCenter];

@@ -315,6 +354,34 @@ - (void)close
}
}

- (BOOL)isMoving
{
return isMoving;
}

-(void) setPendingMoveX:(int)x Y:(int)y
{
pendingWindowWarpX = x;
pendingWindowWarpY = y;
}

- (void)windowDidFinishMoving
{
if ([self isMoving])
{
isMoving = NO;

SDL_Mouse *mouse = SDL_GetMouse();
if (pendingWindowWarpX >= 0 && pendingWindowWarpY >= 0) {
mouse->WarpMouse(_data->window, pendingWindowWarpX, pendingWindowWarpY);
pendingWindowWarpX = pendingWindowWarpY = -1;
}
if (mouse->relative_mode && SDL_GetMouseFocus() == _data->window) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}
}
}

- (BOOL)windowShouldClose:(id)sender
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
@@ -326,6 +393,14 @@ - (void)windowDidExpose:(NSNotification *)aNotification
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}

- (void)windowWillMove:(NSNotification *)aNotification
{
if ([_data->nswindow isKindOfClass:[SDLWindow class]]) {
pendingWindowWarpX = pendingWindowWarpY = -1;
isMoving = YES;
}
}

- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
@@ -407,6 +482,9 @@ - (void)windowDidBecomeKey:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->relative_mode && ![self isMoving]) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}

/* We're going to get keyboard events, since we're key. */
SDL_SetKeyboardFocus(window);
@@ -431,6 +509,11 @@ - (void)windowDidBecomeKey:(NSNotification *)aNotification

- (void)windowDidResignKey:(NSNotification *)aNotification
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->relative_mode) {
mouse->SetRelativeMouseMode(SDL_FALSE);
}

/* Some other window will get mouse events, since we're not key. */
if (SDL_GetMouseFocus() == _data->window) {
SDL_SetMouseFocus(NULL);
@@ -624,8 +707,6 @@ - (void)mouseMoved:(NSEvent *)theEvent

if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
CGPoint cgpoint;

if (x < 0) {
x = 0;
} else if (x >= window->w) {
@@ -638,6 +719,8 @@ - (void)mouseMoved:(NSEvent *)theEvent
}

#if !SDL_MAC_NO_SANDBOX
CGPoint cgpoint;

/* When SDL_MAC_NO_SANDBOX is set, this is handled by
* SDL_cocoamousetap.m.
*/
@@ -754,24 +837,6 @@ - (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event

@end

@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
@end

@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
return YES;
}

- (BOOL)canBecomeMainWindow
{
return YES;
}
@end

@interface SDLView : NSView

/* The default implementation doesn't pass rightMouseDown to responder chain */
@@ -1338,7 +1403,8 @@ - (void)resetCursorRects
Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
{
/* Move the cursor to the nearest point in the window */
if (grabbed) {
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (grabbed && data && ![data->listener isMoving]) {
int x, y;
CGPoint cgpoint;

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