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Added SDL_GetWindowBordersSize().
This is currently only implemented for X11.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
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@@ -611,6 +611,25 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, |
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extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, |
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int *h); |
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/** |
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* \brief Get the size of a window's borders (decorations) around the client area. |
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* |
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* \param window The window to query. |
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* \param top Pointer to variable for storing the size of the top border. NULL is permitted. |
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* \param left Pointer to variable for storing the size of the left border. NULL is permitted. |
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* \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted. |
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* \param right Pointer to variable for storing the size of the right border. NULL is permitted. |
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* |
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* \return 0 on success, or -1 if getting this information is not supported. |
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* |
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* \note if this function fails (returns -1), the size values will be |
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* initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as |
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* if the window in question was borderless. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, |
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int *top, int *left, |
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int *bottom, int *right); |
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/** |
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* \brief Set the minimum size of a window's client area. |
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* |
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@@ -598,3 +598,4 @@ |
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#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL |
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#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL |
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#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL |
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#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL |
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@@ -632,3 +632,4 @@ SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_JoystickCurrentPowerLevel,(SDL_Joysti |
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SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerFromInstanceID,(SDL_JoystickID a),(a),return) |
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickFromInstanceID,(SDL_JoystickID a),(a),return) |
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SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(int a, SDL_Rect *b),(a,b),return) |
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SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) |
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@@ -206,6 +206,7 @@ struct SDL_VideoDevice |
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void (*SetWindowSize) (_THIS, SDL_Window * window); |
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void (*SetWindowMinimumSize) (_THIS, SDL_Window * window); |
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void (*SetWindowMaximumSize) (_THIS, SDL_Window * window); |
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int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right); |
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void (*ShowWindow) (_THIS, SDL_Window * window); |
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void (*HideWindow) (_THIS, SDL_Window * window); |
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void (*RaiseWindow) (_THIS, SDL_Window * window); |
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@@ -1907,6 +1907,28 @@ SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h) |
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} |
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} |
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int |
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SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom, int *right) |
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{ |
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int dummy = 0; |
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if (!top) { top = &dummy; } |
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if (!left) { left = &dummy; } |
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if (!right) { right = &dummy; } |
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if (!bottom) { bottom = &dummy; } |
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/* Always initialize, so applications don't have to care */ |
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*top = *left = *bottom = *right = 0; |
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CHECK_WINDOW_MAGIC(window, -1); |
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if (!_this->GetWindowBordersSize) { |
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return SDL_Unsupported(); |
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} |
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return _this->GetWindowBordersSize(_this, window, top, left, bottom, right); |
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} |
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void |
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SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h) |
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{ |
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@@ -232,6 +232,7 @@ X11_CreateDevice(int devindex) |
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device->SetWindowSize = X11_SetWindowSize; |
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device->SetWindowMinimumSize = X11_SetWindowMinimumSize; |
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device->SetWindowMaximumSize = X11_SetWindowMaximumSize; |
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device->GetWindowBordersSize = X11_GetWindowBordersSize; |
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device->ShowWindow = X11_ShowWindow; |
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device->HideWindow = X11_HideWindow; |
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device->RaiseWindow = X11_RaiseWindow; |
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@@ -895,6 +895,34 @@ X11_SetWindowSize(_THIS, SDL_Window * window) |
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X11_XFlush(display); |
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} |
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int |
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X11_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right) |
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{ |
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata; |
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Display *display = data->videodata->display; |
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Atom _NET_FRAME_EXTENTS = X11_XInternAtom(display, "_NET_FRAME_EXTENTS", 0); |
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Atom type; |
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int format; |
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unsigned long nitems, bytes_after; |
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unsigned char *property; |
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int result = -1; |
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if (X11_XGetWindowProperty(display, data->xwindow, _NET_FRAME_EXTENTS, |
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0, 16, 0, XA_CARDINAL, &type, &format, |
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&nitems, &bytes_after, &property) == Success) { |
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if (type != None && nitems == 4) { |
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*left = (int) (((long*)property)[0]); |
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*right = (int) (((long*)property)[1]); |
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*top = (int) (((long*)property)[2]); |
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*bottom = (int) (((long*)property)[3]); |
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result = 0; |
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} |
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X11_XFree(property); |
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} |
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return result; |
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} |
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void |
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X11_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) |
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{ |
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@@ -79,6 +79,7 @@ extern void X11_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); |
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extern void X11_SetWindowPosition(_THIS, SDL_Window * window); |
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extern void X11_SetWindowMinimumSize(_THIS, SDL_Window * window); |
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extern void X11_SetWindowMaximumSize(_THIS, SDL_Window * window); |
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extern int X11_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right); |
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extern void X11_SetWindowSize(_THIS, SDL_Window * window); |
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extern void X11_ShowWindow(_THIS, SDL_Window * window); |
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extern void X11_HideWindow(_THIS, SDL_Window * window); |
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