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cmake: some iOS fixes (don't link to Cocoa or Carbon frameworks).
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CMakeLists.txt
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@@ -1320,7 +1320,16 @@ elseif(WINDOWS) |
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list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows") |
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endif() |
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elseif(APPLE) |
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# TODO: rework this for proper MacOS X, iOS and Darwin support |
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# TODO: rework this all for proper MacOS X, iOS and Darwin support |
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# We always need these libs on macOS at the moment. |
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# !!! FIXME: we need Carbon for some very old API calls in |
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# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out |
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# !!! FIXME: how to dump those. |
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if (APPLE AND NOT IOS) |
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set(SDL_FRAMEWORK_COCOA 1) |
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set(SDL_FRAMEWORK_CARBON 1) |
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endif() |
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# Requires the darwin file implementation |
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if(SDL_FILE) |
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@@ -1329,7 +1338,7 @@ elseif(APPLE) |
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# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C. |
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set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C) |
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set(HAVE_SDL_FILE TRUE) |
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set(SDL_FRAMEWORK_COCOA 1) |
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# !!! FIXME: why is COREVIDEO inside this if() block? |
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set(SDL_FRAMEWORK_COREVIDEO 1) |
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else() |
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message_error("SDL_FILE must be enabled to build on MacOS X") |
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@@ -1383,7 +1392,6 @@ elseif(APPLE) |
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endif() |
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set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES}) |
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set(HAVE_SDL_POWER TRUE) |
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set(SDL_FRAMEWORK_CARBON 1) |
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set(SDL_FRAMEWORK_IOKIT 1) |
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endif() |
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