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CMake: Changes to get CMake project to work with Android (thanks, Mar…

…tin!).

Fixes Bugzilla #3194.

(but note that Bugzilla #3200 still needs to be resolved to get this really
going on Android, at a minimum.)
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icculus committed Dec 29, 2015
1 parent 7e679ed commit 61518bce6b71caac0e372a9ee59b16a3e3bcca13
Showing with 52 additions and 1 deletion.
  1. +47 −1 CMakeLists.txt
  2. +5 −0 include/SDL_config.h.cmake
@@ -688,6 +688,52 @@ if(SDL_VIDEO)
endif()
endif()

if(ANDROID)
file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES})
file(GLOB ANDROID_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_MAIN_SOURCES})
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_ANDROID 1)
file(GLOB ANDROID_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_ANDROID 1)
file(GLOB ANDROID_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_ANDROID 1)
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_POWER)
set(SDL_POWER_ANDROID 1)
file(GLOB ANDROID_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_POWER_SOURCES})
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_ANDROID 1)
file(GLOB ANDROID_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_VIDEO_SOURCES})
set(HAVE_SDL_VIDEO TRUE)

#enable gles
if(VIDEO_OPENGLES)
set(SDL_VIDEO_OPENGL_EGL 1)
set(HAVE_VIDEO_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
endif()
endif()
list(APPEND EXTRA_LDFLAGS "-Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit")
endif()

# Platform-specific options and settings
if(EMSCRIPTEN)
# Hide noisy warnings that intend to aid mostly during initial stages of porting a new
@@ -1090,7 +1136,7 @@ elseif(APPLE)

# Requires the darwin file implementation
if(SDL_FILE)
file(GLOB EXTRA_SOURCES ${PROJECT_SOURCE_DIR}/src/file/cocoa/*.m)
file(GLOB EXTRA_SOURCES ${SDL2_SOURCE_DIR}/src/file/cocoa/*.m)
set(SOURCE_FILES ${EXTRA_SOURCES} ${SOURCE_FILES})
set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C)
set(HAVE_SDL_FILE TRUE)
@@ -197,6 +197,7 @@
#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@

/* Enable various audio drivers */
#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@
#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@
@@ -230,6 +231,7 @@
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@
#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@
#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@
#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@
@@ -268,6 +270,7 @@
#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@

/* Enable various video drivers */
#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@
#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@
@@ -331,6 +334,7 @@
#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@

/* Enable system power support */
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
@@ -339,6 +343,7 @@
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@

/* Enable system filesystem support */
#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@
#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@
#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@

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