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Replaced a few single-line "//" comments.
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@@ -434,7 +434,6 @@ CreateCaptureBuffer(_THIS, const DWORD bufsize, WAVEFORMATEX *wfmt) |
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LPDIRECTSOUNDCAPTURE capture = this->hidden->capture; |
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LPDIRECTSOUNDCAPTUREBUFFER *capturebuf = &this->hidden->capturebuf; |
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DSCBUFFERDESC format; |
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// DWORD junk, cursor; |
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HRESULT result; |
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SDL_zero(format); |
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@@ -506,7 +506,7 @@ SDL_Fcitx_UpdateTextRect(SDL_Rect *rect) |
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#endif |
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if (cursor->x == -1 && cursor->y == -1 && cursor->w == 0 && cursor->h == 0) { |
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// move to bottom left |
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/* move to bottom left */ |
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int w = 0, h = 0; |
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SDL_GetWindowSize(focused_win, &w, &h); |
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cursor->x = 0; |
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@@ -304,7 +304,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ |
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if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) { |
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int x_max = 0, y_max = 0; |
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// !!! FIXME: shouldn't this be (window) instead of (mouse->focus)? |
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/* !!! FIXME: shouldn't this be (window) instead of (mouse->focus)? */ |
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SDL_GetWindowSize(mouse->focus, &x_max, &y_max); |
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--x_max; |
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--y_max; |
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@@ -609,8 +609,8 @@ SDL_SYS_JoystickDetect(void) |
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} |
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} |
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// run this after the checks above so we don't set device->removed and delete the device before |
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// SDL_SYS_JoystickUpdate can run to clean up the SDL_Joystick object that owns this device |
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/* run this after the checks above so we don't set device->removed and delete the device before |
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SDL_SYS_JoystickUpdate can run to clean up the SDL_Joystick object that owns this device */ |
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while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) { |
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/* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */ |
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} |
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@@ -331,7 +331,7 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) |
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for(i = 0; i < item->naxes; i++) { |
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if(item->axis[i] != gamepadState.axis[i]) { |
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// do we need to do conversion? |
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/* do we need to do conversion? */ |
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SDL_PrivateJoystickAxis(item->joystick, i, |
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(Sint16) (32767.*gamepadState.axis[i])); |
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} |
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@@ -741,9 +741,9 @@ X11_InitModes(_THIS) |
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displaydata->visual = vinfo.visual; |
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displaydata->depth = vinfo.depth; |
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// We use the displaydata screen index here so that this works |
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// for both the Xinerama case, where we get the overall DPI, |
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// and the regular X11 screen info case. |
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/* We use the displaydata screen index here so that this works |
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for both the Xinerama case, where we get the overall DPI, |
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and the regular X11 screen info case. */ |
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displaydata->hdpi = (float)DisplayWidth(data->display, displaydata->screen) * 25.4f / |
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DisplayWidthMM(data->display, displaydata->screen); |
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displaydata->vdpi = (float)DisplayHeight(data->display, displaydata->screen) * 25.4f / |
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