Skip to content
Permalink
Browse files

Improvement for bug 3446 - The haptic API does not allow to select th…

…e direction axes

meyraud705

I see how the documentation is confusing. I think that the choice of the axis is an implementation detail. The documentation should state the goal of this value, so I propose this wording:

    "Use this value to play an effect on the steering wheel axis. This provides
     better compatibility across platforms and devices as SDL will guess the
     correct axis."

Value could even be renamed 'SDL_HAPTIC_STEERING_AXIS'.

For Linux, sending an effect on the X axis with a Logitech wheel works. Others brands don't have driver for Linux as far as I know.
  • Loading branch information
slouken committed May 4, 2020
1 parent 1172341 commit 65ad45340d23bfa86f0f163dec753b57026c1091
@@ -337,21 +337,12 @@ typedef struct _SDL_Haptic SDL_Haptic;
#define SDL_HAPTIC_SPHERICAL 2

/**
* \brief Uses first axis only.
* For some device with only one axis (steering wheel,...),
* SDL_HAPTIC_CARTESIAN does not work. SDL_HAPTIC_FIRST_AXIS can be used in
* this case.
* Using SDL_HAPTIC_FIRST_AXIS is equivalent to :
* \code
* SDL_HapticDirection direction;
* direction.type = SDL_HAPTIC_CARTESIAN;
* direction.dir[0] = 1;
* direction.dir[1] = 0;
* direction.dir[2] = 0;
* \endcode
* \brief Use this value to play an effect on the steering wheel axis. This
* provides better compatibility across platforms and devices as SDL will guess
* the correct axis.
* \sa SDL_HapticDirection
*/
#define SDL_HAPTIC_FIRST_AXIS 3
#define SDL_HAPTIC_STEERING_AXIS 3

/* @} *//* Direction encodings */

@@ -461,7 +452,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* \sa SDL_HAPTIC_POLAR
* \sa SDL_HAPTIC_CARTESIAN
* \sa SDL_HAPTIC_SPHERICAL
* \sa SDL_HAPTIC_FIRST_AXIS
* \sa SDL_HAPTIC_STEERING_AXIS
* \sa SDL_HapticEffect
* \sa SDL_HapticNumAxes
*/
@@ -765,7 +765,7 @@ SDL_SYS_SetDirection(FFEFFECT * effect, SDL_HapticDirection * dir, int naxes)
rglDir[2] = dir->dir[2];
}
return 0;
case SDL_HAPTIC_FIRST_AXIS:
case SDL_HAPTIC_STEERING_AXIS:
effect->dwFlags |= FFEFF_CARTESIAN;
rglDir[0] = 0;
return 0;
@@ -817,7 +817,7 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
envelope->dwSize = sizeof(FFENVELOPE); /* Always should be this. */

/* Axes. */
if (src->constant.direction.type == SDL_HAPTIC_FIRST_AXIS) {
if (src->constant.direction.type == SDL_HAPTIC_STEERING_AXIS) {
dest->cAxes = 1;
} else {
dest->cAxes = haptic->naxes;
@@ -718,7 +718,7 @@ SDL_SYS_ToDirection(Uint16 *dest, SDL_HapticDirection * src)
*dest = (Uint16) tmp;
}
break;
case SDL_HAPTIC_FIRST_AXIS:
case SDL_HAPTIC_STEERING_AXIS:
*dest = 0x4000;
break;
default:
@@ -589,7 +589,7 @@ SDL_SYS_SetDirection(DIEFFECT * effect, SDL_HapticDirection * dir, int naxes)
if (naxes > 2)
rglDir[2] = dir->dir[2];
return 0;
case SDL_HAPTIC_FIRST_AXIS:
case SDL_HAPTIC_STEERING_AXIS:
effect->dwFlags |= DIEFF_CARTESIAN;
rglDir[0] = 0;
return 0;
@@ -641,7 +641,7 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
envelope->dwSize = sizeof(DIENVELOPE); /* Always should be this. */

/* Axes. */
if (src->constant.direction.type == SDL_HAPTIC_FIRST_AXIS) {
if (src->constant.direction.type == SDL_HAPTIC_STEERING_AXIS) {
dest->cAxes = 1;
} else {
dest->cAxes = haptic->naxes;

0 comments on commit 65ad453

Please sign in to comment.