Permalink
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Browse files
Fixed resetting the current render target if the D3D device is reset …
…while using a non-default render target.
- Loading branch information
Showing
with
5 additions
and
0 deletions.
-
+5
−0
src/render/direct3d/SDL_render_d3d.c
|
@@ -481,6 +481,10 @@ D3D_Reset(SDL_Renderer * renderer) |
|
|
IDirect3DSurface9_Release(data->defaultRenderTarget); |
|
|
data->defaultRenderTarget = NULL; |
|
|
} |
|
|
if (data->currentRenderTarget != NULL) { |
|
|
IDirect3DSurface9_Release(data->currentRenderTarget); |
|
|
data->currentRenderTarget = NULL; |
|
|
} |
|
|
|
|
|
/* Release application render targets */ |
|
|
for (texture = renderer->textures; texture; texture = texture->next) { |
|
@@ -508,6 +512,7 @@ D3D_Reset(SDL_Renderer * renderer) |
|
|
|
|
|
IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget); |
|
|
D3D_InitRenderState(data); |
|
|
D3D_SetRenderTarget(renderer, renderer->target); |
|
|
D3D_UpdateViewport(renderer); |
|
|
|
|
|
/* Let the application know that render targets were reset */ |
|
|