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Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel B?nzli)

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gabomdq committed Feb 24, 2014
1 parent b814f23 commit 6ee12d6ccc24e02511a0c546a71d36a4920916ba
Showing with 3 additions and 1 deletion.
  1. +3 −1 src/render/SDL_render.c
@@ -1876,7 +1876,9 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)

CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
if (renderer && renderer->GL_UnbindTexture) {
if (texture->native) {
return SDL_GL_UnbindTexture(texture->native);
} else if (renderer && renderer->GL_UnbindTexture) {
return renderer->GL_UnbindTexture(renderer, texture);
}

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