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Only print out the controller mappings if we're not going to test a c…
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test/testgamecontroller.c
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@@ -260,15 +260,17 @@ main(int argc, char *argv[]) |
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SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); |
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/* Print information about the mappings */ |
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SDL_Log("Supported mappings:\n"); |
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for (i = 0; i < SDL_GameControllerNumMappings(); ++i) { |
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char *mapping = SDL_GameControllerMappingForIndex(i); |
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if (mapping) { |
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SDL_Log("\t%s\n", mapping); |
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SDL_free(mapping); |
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if (!argv[1]) { |
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SDL_Log("Supported mappings:\n"); |
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for (i = 0; i < SDL_GameControllerNumMappings(); ++i) { |
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char *mapping = SDL_GameControllerMappingForIndex(i); |
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if (mapping) { |
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SDL_Log("\t%s\n", mapping); |
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SDL_free(mapping); |
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} |
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} |
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SDL_Log("\n"); |
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} |
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SDL_Log("\n"); |
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/* Print information about the controller */ |
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for (i = 0; i < SDL_NumJoysticks(); ++i) { |
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