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Fixed using SDL_PointInRect() from C++.

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icculus committed May 30, 2014
1 parent bb7a27f commit 7153c2dad1247bda5a77e7f4d1bf4c17724e7917
Showing with 1 addition and 1 deletion.
  1. +1 −1 include/SDL_rect.h
@@ -73,7 +73,7 @@ typedef struct SDL_Rect
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
{
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
(p->y >= r->y) && (p->y < (r->y + r->h)) );
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
}

/**

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