diff --git a/src/audio/SDL_audiocvt.c b/src/audio/SDL_audiocvt.c index bd49ab00828da..539900d84cf4e 100644 --- a/src/audio/SDL_audiocvt.c +++ b/src/audio/SDL_audiocvt.c @@ -80,7 +80,7 @@ SDL_ConvertStereoToMono_SSE3(SDL_AudioCVT * cvt, SDL_AudioFormat format) Just use unaligned load/stores, if the memory at runtime is aligned it'll be just as fast on modern processors */ while (i >= 4) { /* 4 * float32 */ - _mm_storeu_ps(dst, _mm_mul_ps(_mm_hadd_ps(_mm_load_ps(src), _mm_loadu_ps(src+4)), divby2)); + _mm_storeu_ps(dst, _mm_mul_ps(_mm_hadd_ps(_mm_loadu_ps(src), _mm_loadu_ps(src+4)), divby2)); i -= 4; src += 8; dst += 4; }