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Added platform specific call: SDL_RenderGetD3DDevice()

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slouken committed Sep 28, 2013
1 parent 9f390e7 commit 803965bcc2bad8b86ab5668f5bcc5553fae66279
Showing with 19 additions and 4 deletions.
  1. +6 −4 include/SDL_system.h
  2. +13 −0 src/render/direct3d/SDL_render_d3d.c
@@ -29,11 +29,9 @@
#define _SDL_system_h

#include "SDL_stdinc.h"

#if defined(__IPHONEOS__) && __IPHONEOS__
#include "SDL_video.h"
#include "SDL_keyboard.h"
#endif
#include "SDL_render.h"
#include "SDL_video.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
@@ -51,6 +49,10 @@ extern "C" {
*/
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );

/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. */
typedef struct IDirect3DDevice9 IDirect3DDevice9;
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3DDevice(SDL_Renderer * renderer);

#endif /* __WIN32__ */


@@ -1875,6 +1875,19 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
SDL_free(renderer);
}

IDirect3DDevice9 *
SDL_RenderGetD3DDevice(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;

// Make sure that this is a D3D renderer
if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
SDL_SetError("Renderer is not a D3D renderer");
return NULL;
}
return data->device;
}

#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */

/* vi: set ts=4 sw=4 expandtab: */

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