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Corrected documentation of the SDL_CreateTexture() functions in heade…
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include/SDL_render.h
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@@ -229,7 +229,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, |
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* \param w The width of the texture in pixels. |
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* \param h The height of the texture in pixels. |
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* |
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* \return The created texture is returned, or 0 if no rendering context was |
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* \return The created texture is returned, or NULL if no rendering context was |
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* active, the format was unsupported, or the width or height were out |
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* of range. |
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* |
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@@ -248,7 +248,7 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
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* \param renderer The renderer. |
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* \param surface The surface containing pixel data used to fill the texture. |
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* |
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* \return The created texture is returned, or 0 on error. |
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* \return The created texture is returned, or NULL on error. |
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* |
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* \note The surface is not modified or freed by this function. |
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* |
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