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Corrected documentation of the SDL_CreateTexture() functions in heade…

…r file.
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philippwiesemann committed Aug 21, 2015
1 parent 0856a7e commit 83e94e257beff97266f611a7847542e2082a82dd
Showing with 2 additions and 2 deletions.
  1. +2 −2 include/SDL_render.h
@@ -229,7 +229,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
* \param w The width of the texture in pixels.
* \param h The height of the texture in pixels.
*
* \return The created texture is returned, or 0 if no rendering context was
* \return The created texture is returned, or NULL if no rendering context was
* active, the format was unsupported, or the width or height were out
* of range.
*
@@ -248,7 +248,7 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
* \param renderer The renderer.
* \param surface The surface containing pixel data used to fill the texture.
*
* \return The created texture is returned, or 0 on error.
* \return The created texture is returned, or NULL on error.
*
* \note The surface is not modified or freed by this function.
*

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