From 83e94e257beff97266f611a7847542e2082a82dd Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Fri, 21 Aug 2015 23:50:59 +0200 Subject: [PATCH] Corrected documentation of the SDL_CreateTexture() functions in header file. --- include/SDL_render.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL_render.h b/include/SDL_render.h index b73d6e68748c3..de2749cce5193 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -229,7 +229,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, * \param w The width of the texture in pixels. * \param h The height of the texture in pixels. * - * \return The created texture is returned, or 0 if no rendering context was + * \return The created texture is returned, or NULL if no rendering context was * active, the format was unsupported, or the width or height were out * of range. * @@ -248,7 +248,7 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, * \param renderer The renderer. * \param surface The surface containing pixel data used to fill the texture. * - * \return The created texture is returned, or 0 on error. + * \return The created texture is returned, or NULL on error. * * \note The surface is not modified or freed by this function. *