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WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
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src/core/winrt/SDL_winrtapp_direct3d.cpp
@@ -35,6 +35,7 @@ extern "C" {
#include " SDL_render.h"
#include " ../../video/SDL_sysvideo.h"
// #include "../../SDL_hints_c.h"
#include " ../../events/SDL_events_c.h"
#include " ../../events/SDL_keyboard_c.h"
#include " ../../events/SDL_mouse_c.h"
#include " ../../events/SDL_windowevents_c.h"
@@ -547,12 +548,19 @@ void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ a
SDL_SendWindowEvent (WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0 , 0 ); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
SDL_FilterEvents (RemoveAppSuspendAndResumeEvents, 0 );
}
SDL_SendAppEvent (SDL_APP_WILLENTERBACKGROUND);
SDL_SendAppEvent (SDL_APP_DIDENTERBACKGROUND);
deferral->Complete ();
});
}
void SDL_WinRTApp::OnResuming (Platform::Object^ sender, Platform::Object^ args)
{
SDL_SendAppEvent (SDL_APP_WILLENTERFOREGROUND);
SDL_SendAppEvent (SDL_APP_DIDENTERFOREGROUND);
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that this event
// does not occur if the app was previously terminated.
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