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Updated SDL to version 2.0.2
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@@ -29,9 +29,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake) |
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# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0. |
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set(SDL_MAJOR_VERSION 2) |
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set(SDL_MINOR_VERSION 0) |
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set(SDL_MICRO_VERSION 1) |
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set(SDL_INTERFACE_AGE 1) |
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set(SDL_BINARY_AGE 1) |
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set(SDL_MICRO_VERSION 2) |
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set(SDL_INTERFACE_AGE 0) |
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set(SDL_BINARY_AGE 2) |
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set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}") |
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# Calculate a libtool-like version number |
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@@ -5,11 +5,19 @@ This is a list of major changes in SDL's version history. |
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2.0.2: |
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--------------------------------------------------------------------------- |
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General: |
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* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values |
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* Added an API to load a database of Game Controller mappings from a file: |
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SDL_GameControllerAddMappingsFromFile |
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* Added game controller mappings for the PS4 and OUYA controllers |
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* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() |
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* Added SDL_DetachThread() |
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* Added SDL_HasAVX() to determine if the CPU has AVX features |
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* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines |
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* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share |
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them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT |
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* Added testgles2. testgl2 does not need to link with libGL anymore. |
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* testgl2 does not need to link with libGL anymore |
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* Added testgles2 test program to demonstrate working with OpenGL ES 2.0 |
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* Added controllermap test program to visually map a game controller |
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Windows: |
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* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via |
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@@ -23,7 +31,8 @@ Android: |
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Linux: |
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* Fixed fullscreen and focused behavior when receiving NotifyGrab events |
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* Wayland support |
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* Added experimental Wayland and Mir support, disabled by default |
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--------------------------------------------------------------------------- |
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2.0.1: |
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@@ -19,10 +19,10 @@ |
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<key>CFBundlePackageType</key> |
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<string>FMWK</string> |
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<key>CFBundleShortVersionString</key> |
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<string>2.0.1</string> |
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<string>2.0.2</string> |
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<key>CFBundleSignature</key> |
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<string>SDLX</string> |
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<key>CFBundleVersion</key> |
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<string>2.0.1</string> |
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<string>2.0.2</string> |
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</dict> |
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</plist> |
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@@ -2671,9 +2671,9 @@ orig_CFLAGS="$CFLAGS" |
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# |
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SDL_MAJOR_VERSION=2 |
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SDL_MINOR_VERSION=0 |
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SDL_MICRO_VERSION=1 |
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SDL_MICRO_VERSION=2 |
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SDL_INTERFACE_AGE=0 |
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SDL_BINARY_AGE=1 |
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SDL_BINARY_AGE=2 |
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SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION |
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@@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources |
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# |
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SDL_MAJOR_VERSION=2 |
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SDL_MINOR_VERSION=0 |
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SDL_MICRO_VERSION=1 |
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SDL_MICRO_VERSION=2 |
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SDL_INTERFACE_AGE=0 |
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SDL_BINARY_AGE=1 |
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SDL_BINARY_AGE=2 |
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SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION |
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AC_SUBST(SDL_MAJOR_VERSION) |
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@@ -1,3 +1,9 @@ |
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libsdl2 (2.0.2) UNRELEASED; urgency=low |
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* Updated SDL to version 2.0.2 |
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-- Sam Lantinga <slouken@libsdl.org> Sun, 9 Feb 2014 2:55:59 -0800 |
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libsdl2 (2.0.1) UNRELEASED; urgency=low |
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* Updated SDL to version 2.0.1 |
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@@ -59,7 +59,7 @@ typedef struct SDL_version |
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*/ |
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#define SDL_MAJOR_VERSION 2 |
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#define SDL_MINOR_VERSION 0 |
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#define SDL_PATCHLEVEL 1 |
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#define SDL_PATCHLEVEL 2 |
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/** |
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* \brief Macro to determine SDL version program was compiled against. |
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@@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US |
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// |
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VS_VERSION_INFO VERSIONINFO |
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FILEVERSION 2,0,1,0 |
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PRODUCTVERSION 2,0,1,0 |
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FILEVERSION 2,0,2,0 |
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PRODUCTVERSION 2,0,2,0 |
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FILEFLAGSMASK 0x3fL |
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FILEFLAGS 0x0L |
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FILEOS 0x40004L |
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@@ -23,12 +23,12 @@ BEGIN |
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BEGIN |
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VALUE "CompanyName", "\0" |
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VALUE "FileDescription", "SDL\0" |
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VALUE "FileVersion", "2, 0, 1, 0\0" |
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VALUE "FileVersion", "2, 0, 2, 0\0" |
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VALUE "InternalName", "SDL\0" |
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VALUE "LegalCopyright", "Copyright � 2014 Sam Lantinga\0" |
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VALUE "OriginalFilename", "SDL2.dll\0" |
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VALUE "ProductName", "Simple DirectMedia Layer\0" |
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VALUE "ProductVersion", "2, 0, 1, 0\0" |
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VALUE "ProductVersion", "2, 0, 2, 0\0" |
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END |
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END |
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BLOCK "VarFileInfo" |
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