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opengles 1: use color from 'draw' union in SetDrawState()

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1bsyl committed Dec 29, 2018
1 parent dc34436 commit 87b76369187067a8a36a82951e159590d9626df1
Showing with 4 additions and 4 deletions.
  1. +4 −4 src/render/opengles/SDL_render_gles.c
@@ -698,10 +698,10 @@ static void
SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
{
const SDL_BlendMode blend = cmd->data.draw.blend;
const Uint8 r = cmd->data.color.r;
const Uint8 g = cmd->data.color.g;
const Uint8 b = cmd->data.color.b;
const Uint8 a = cmd->data.color.a;
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);

if (color != data->drawstate.color) {

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