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Fixed bug 3461 - Implement TEXTINPUT events for Haiku

Kai Sterker

Apparently, SDL2 on Haiku does not generate SDL_TEXTINPUT events.
Attached is a patch that adds this functionality.

Tested with SDLs own checkkeys program and different keymaps as well as my own SDL application and German keyboard layout to verify it generates the expected input.
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slouken committed Oct 20, 2016
1 parent 6d67c98 commit 8a73f7e89362b74504876f6ea7ca02288951ad9f
Showing with 33 additions and 5 deletions.
  1. +13 −1 src/main/haiku/SDL_BApp.h
  2. +20 −4 src/video/haiku/SDL_BWin.h
@@ -193,7 +193,8 @@ class SDL_BApp : public BApplication {
if(_current_context)
_current_context->UnlockGL();
_current_context = newContext;
_current_context->LockGL();
if (_current_context)
_current_context->LockGL();
}
private:
/* Event management */
@@ -272,6 +273,17 @@ class SDL_BApp : public BApplication {
}
BE_SetKeyState(scancode, state);
SDL_SendKeyboardKey(state, BE_GetScancodeFromBeKey(scancode));

if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
const int8 *keyUtf8;
ssize_t count;
if (msg->FindData("key-utf8", B_INT8_TYPE, (const void**)&keyUtf8, &count) == B_OK) {
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
SDL_zero(text);
SDL_memcpy(text, keyUtf8, count);
SDL_SendKeyboardText(text);
}
}
}

void _HandleMouseFocus(BMessage *msg) {
@@ -337,16 +337,30 @@ class SDL_BWin:public BDirectWindow
break;

case B_KEY_DOWN:
{
int32 i = 0;
int8 byte;
int8 bytes[4] = { 0, 0, 0, 0 };
while (i < 4 && msg->FindInt8("byte", i, &byte) == B_OK) {
bytes[i] = byte;
i++;
}
if (msg->FindInt32("key", &key) == B_OK) {
_KeyEvent((SDL_Scancode)key, &bytes[0], i, SDL_PRESSED);
}
}
break;

case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
if (msg->FindInt32("key", &key) == B_OK) {
_KeyEvent((SDL_Scancode)key, SDL_PRESSED);
_KeyEvent((SDL_Scancode)key, NULL, 0, SDL_PRESSED);
}
break;

case B_KEY_UP:
case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
if (msg->FindInt32("key", &key) == B_OK) {
_KeyEvent(key, SDL_RELEASED);
_KeyEvent(key, NULL, 0, SDL_RELEASED);
}
break;

@@ -512,13 +526,15 @@ class SDL_BWin:public BDirectWindow
_PostWindowEvent(msg);
}

void _KeyEvent(int32 keyCode, int32 keyState) {
void _KeyEvent(int32 keyCode, const int8 *keyUtf8, const ssize_t & len, int32 keyState) {
/* Create a message to pass along to the BeApp thread */
BMessage msg(BAPP_KEY);
msg.AddInt32("key-state", keyState);
msg.AddInt32("key-scancode", keyCode);
if (keyUtf8 != NULL) {
msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len);
}
be_app->PostMessage(&msg);
/* Apparently SDL only uses the scancode */
}

void _RepaintEvent() {

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