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Backed out a very unsafe change that was trying to prevent audio hang…

… at quit.

Ryan and I have ideas on a better way to handle this.
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slouken committed Oct 5, 2016
1 parent bac6109 commit 9257b72d53559229ce73607b26a7dc313cdd79ad
Showing with 3 additions and 4 deletions.
  1. +3 −4 src/audio/SDL_audio.c
@@ -1066,10 +1066,6 @@ close_audio_device(SDL_AudioDevice * device)
{
SDL_AtomicSet(&device->shutdown, 1);
SDL_AtomicSet(&device->enabled, 0);

if (device->hidden != NULL) {
current_audio.impl.CloseDevice(device);
}
if (device->thread != NULL) {
SDL_WaitThread(device->thread, NULL);
}
@@ -1080,6 +1076,9 @@ close_audio_device(SDL_AudioDevice * device)
if (device->convert.needed) {
SDL_free(device->convert.buf);
}
if (device->hidden != NULL) {
current_audio.impl.CloseDevice(device);
}

free_audio_queue(device->buffer_queue_head);
free_audio_queue(device->buffer_queue_pool);

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