@@ -36,7 +36,7 @@ extern "C" {
3636#endif
3737
3838#ifndef DRAWTHREAD
39- static int32 BE_UpdateOnce (SDL_Window *window);
39+ static int32 HAIKU_UpdateOnce (SDL_Window *window);
4040#endif
4141
4242static SDL_INLINE SDL_BWin *_ToBeWin (SDL_Window *window) {
@@ -47,7 +47,7 @@ static SDL_INLINE SDL_BApp *_GetBeApp() {
4747 return ((SDL_BApp*)be_app);
4848}
4949
50- int BE_CreateWindowFramebuffer (_THIS, SDL_Window * window,
50+ int HAIKU_CreateWindowFramebuffer (_THIS, SDL_Window * window,
5151 Uint32 * format,
5252 void ** pixels, int *pitch) {
5353 SDL_BWin *bwin = _ToBeWin (window);
@@ -64,8 +64,8 @@ int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window,
6464 /* format */
6565 display_mode bmode;
6666 bscreen.GetMode (&bmode);
67- int32 bpp = BE_ColorSpaceToBitsPerPixel (bmode.space );
68- *format = BE_BPPToSDLPxFormat (bpp);
67+ int32 bpp = HAIKU_ColorSpaceToBitsPerPixel (bmode.space );
68+ *format = HAIKU_BPPToSDLPxFormat (bpp);
6969
7070 /* Create the new bitmap object */
7171 BBitmap *bitmap = bwin->GetBitmap ();
@@ -99,7 +99,7 @@ int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window,
9999
100100
101101
102- int BE_UpdateWindowFramebuffer (_THIS, SDL_Window * window,
102+ int HAIKU_UpdateWindowFramebuffer (_THIS, SDL_Window * window,
103103 const SDL_Rect * rects, int numrects) {
104104 if (!window)
105105 return 0 ;
@@ -112,13 +112,13 @@ int BE_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
112112 bwin->UnlockBuffer ();
113113#else
114114 bwin->SetBufferDirty (true );
115- BE_UpdateOnce (window);
115+ HAIKU_UpdateOnce (window);
116116#endif
117117
118118 return 0 ;
119119}
120120
121- int32 BE_DrawThread (void *data) {
121+ int32 HAIKU_DrawThread (void *data) {
122122 SDL_BWin *bwin = (SDL_BWin*)data;
123123
124124 BScreen bscreen;
@@ -181,7 +181,7 @@ int32 BE_DrawThread(void *data) {
181181 return B_OK ;
182182}
183183
184- void BE_DestroyWindowFramebuffer (_THIS, SDL_Window * window) {
184+ void HAIKU_DestroyWindowFramebuffer (_THIS, SDL_Window * window) {
185185 SDL_BWin *bwin = _ToBeWin (window);
186186
187187 bwin->LockBuffer ();
@@ -202,7 +202,7 @@ void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
202202 * solved, but I doubt it- they were pretty sporadic before now.
203203 */
204204#ifndef DRAWTHREAD
205- static int32 BE_UpdateOnce (SDL_Window *window) {
205+ static int32 HAIKU_UpdateOnce (SDL_Window *window) {
206206 SDL_BWin *bwin = _ToBeWin (window);
207207 BScreen bscreen;
208208 if (!bscreen.IsValid ()) {
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