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Fixed compile errors in example programs.

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philippwiesemann committed Dec 25, 2014
1 parent e8467cb commit 97e876671bb345fdd3596a749c7e0bd7e99fb796
Showing with 19 additions and 8 deletions.
  1. +1 −1 test/testgamecontroller.c
  2. +5 −7 test/testgesture.c
  3. +13 −0 test/testmultiaudio.c
@@ -214,7 +214,7 @@ WatchGameController(SDL_GameController * gamecontroller)
emscripten_set_main_loop_arg(loop, gamecontroller, 0, 1);
#else
while (!done) {
loop(gamecontroler);
loop(gamecontroller);
}
#endif

@@ -269,6 +269,9 @@ void loop()

int main(int argc, char* argv[])
{
window = NULL;
screen = NULL;
quitting = SDL_FALSE;

/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -279,13 +282,8 @@ int main(int argc, char* argv[])

if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;

if (!(screen = initScreen(WIDTH,HEIGHT)))
{
SDL_Quit();
return 1;
}

if (!(window = initWindow(NULL,WIDTH,HEIGHT)))
if (!(window = initWindow(window, WIDTH, HEIGHT)) ||
!(screen = SDL_GetWindowSurface(window)))
{
SDL_Quit();
return 1;
@@ -54,7 +54,9 @@ void
loop()
{
if(cbd[0].done) {
#ifdef __EMSCRIPTEN__
emscripten_cancel_main_loop();
#endif
SDL_PauseAudioDevice(cbd[0].dev, 1);
SDL_CloseAudioDevice(cbd[0].dev);
SDL_FreeWAV(sound);
@@ -145,6 +147,17 @@ test_multi_audio(int devcount)

SDL_Delay(100);
}

#ifndef __EMSCRIPTEN__
for (i = 0; i < devcount; i++) {
if (cbd[i].dev) {
SDL_PauseAudioDevice(cbd[i].dev, 1);
SDL_CloseAudioDevice(cbd[i].dev);
}
}

SDL_Log("All done!\n");
#endif
}


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