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Patched to compile on various platforms.
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icculus committed Apr 12, 2016
1 parent c61675d commit 9b4db2b8aa45b4cdf52b8ed9cbfe96d7b3d1a718
@@ -46,7 +46,7 @@
#include "../SDL_audio_c.h"
#include "SDL_pulseaudio.h"
#include "SDL_loadso.h"
#include "../thread/SDL_systhread.h"
#include "../../thread/SDL_systhread.h"

#if (PA_API_VERSION < 12)
/** Return non-zero if the passed state is one of the connected states */
@@ -33,7 +33,7 @@
#include "SDL_xinputhaptic_c.h"
#include "../../core/windows/SDL_xinput.h"
#include "../../joystick/windows/SDL_windowsjoystick_c.h"
#include "../thread/SDL_systhread.h"
#include "../../thread/SDL_systhread.h"

/*
* Internal stuff.
@@ -36,7 +36,7 @@
#include "SDL_error.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"
#include "../thread/SDL_systhread.h"
#include "../../thread/SDL_systhread.h"

/* Current pad state */
static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
@@ -41,7 +41,7 @@
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../thread/SDL_systhread.h"
#include "../../thread/SDL_systhread.h"
#if !SDL_EVENTS_DISABLED
#include "../../events/SDL_events_c.h"
#endif
@@ -33,7 +33,7 @@
#include "SDL_BeApp.h"
#include "SDL_timer.h"
#include "SDL_error.h"
#include "../thread/SDL_systhread.h"
#include "../../thread/SDL_systhread.h"

#include "../../video/haiku/SDL_BWin.h"

@@ -33,7 +33,7 @@

#include "SDL_keyboard.h"
#include "SDL_cocoavideo.h"
#include "../thread/SDL_systhread.h"
#include "../../thread/SDL_systhread.h"

#include "../../events/SDL_mouse_c.h"

@@ -32,7 +32,7 @@
#include "SDL_pspvideo.h"
#include "SDL_pspevents_c.h"
#include "SDL_keyboard.h"
#include "../thread/SDL_systhread.h"
#include "../../thread/SDL_systhread.h"
#include <psphprm.h>

#ifdef PSPIRKEYB
@@ -38,7 +38,7 @@ using Windows::UI::Core::CoreCursor;
#include "../../core/winrt/SDL_winrtapp_xaml.h"
#include "SDL_assert.h"
#include "SDL_system.h"
#include "../thread/SDL_systhread.h"
#include "../../thread/SDL_systhread.h"

extern "C" {
#include "../SDL_sysvideo.h"

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