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Changed C++ style comments.
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philippwiesemann committed May 18, 2014
1 parent f5c7714 commit 9bc47465ca794b6db00de2a01c7caf566baadb87
Showing with 8 additions and 5 deletions.
  1. +1 −1 src/render/direct3d/SDL_render_d3d.c
  2. +5 −4 src/video/windows/SDL_windowswindow.c
  3. +2 −0 test/testhotplug.c
@@ -1871,7 +1871,7 @@ SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;

// Make sure that this is a D3D renderer
/* Make sure that this is a D3D renderer */
if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
SDL_SetError("Renderer is not a D3D renderer");
return NULL;
@@ -343,15 +343,16 @@ WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
const char *hint = SDL_GetHint(SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT);
if (hint) {
// This hint is a pointer (in string form) of the address of
// the window to share a pixel format with
/* This hint is a pointer (in string form) of the address of
the window to share a pixel format with
*/
SDL_Window *otherWindow = NULL;
SDL_sscanf(hint, "%p", (void**)&otherWindow);

// Do some error checking on the pointer
/* Do some error checking on the pointer */
if (otherWindow != NULL && otherWindow->magic == &_this->window_magic)
{
// If the otherWindow has SDL_WINDOW_OPENGL set, set it for the new window as well
/* If the otherWindow has SDL_WINDOW_OPENGL set, set it for the new window as well */
if (otherWindow->flags & SDL_WINDOW_OPENGL)
{
window->flags |= SDL_WINDOW_OPENGL;
@@ -123,7 +123,9 @@ main(int argc, char *argv[])
}
break;
case SDL_JOYAXISMOTION:
/*
// SDL_Log("Axis Move: %d\n", event.jaxis.axis);
*/
if (enable_haptic)
SDL_HapticRumblePlay(haptic, 0.25, 250);
break;

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