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PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.

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philippwiesemann committed Jan 27, 2016
1 parent 88f5193 commit 9bdd188115a01be57efe076565b13b6b5d83c6af
Showing with 1 addition and 14 deletions.
  1. +1 −14 src/audio/psp/SDL_pspaudio.c
@@ -66,20 +66,7 @@ PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
this->spec.freq = 44100;

/* Update the fragment size as size in bytes. */
/* SDL_CalculateAudioSpec(this->spec); MOD */
switch (this->spec.format) {
case AUDIO_U8:
this->spec.silence = 0x80;
break;
default:
this->spec.silence = 0x00;
break;
}
this->spec.size = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
this->spec.size *= this->spec.channels;
this->spec.size *= this->spec.samples;

/* ========================================== */
SDL_CalculateAudioSpec(&this->spec);

/* Allocate the mixing buffer. Its size and starting address must
be a multiple of 64 bytes. Our sample count is already a multiple of

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