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Wayland: Avoid NULL dereference after window destruction (thanks, "x4…

…14e54"!).

Fixes Bugzilla #2934.
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icculus committed May 27, 2015
1 parent 7f17e0a commit 9c343681c4b7149798d3eac33ac41343edcd3def
Showing with 6 additions and 0 deletions.
  1. +6 −0 src/video/wayland/SDL_waylandevents.c
@@ -293,6 +293,12 @@ keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
struct wl_array *keys)
{
struct SDL_WaylandInput *input = data;

if (!surface) {
/* enter event for a window we've just destroyed */
return;
}

SDL_WindowData *window = wl_surface_get_user_data(surface);

input->keyboard_focus = window;

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