diff --git a/docs/README-migration.md b/docs/README-migration.md index b6ece31801c69..f073d94b07b51 100644 --- a/docs/README-migration.md +++ b/docs/README-migration.md @@ -284,6 +284,9 @@ The following hints have been removed: The following symbols have been renamed: * SDL_INIT_GAMECONTROLLER => SDL_INIT_GAMEPAD +The following symbols have been removed: +* SDL_INIT_NOPARACHUTE + ## SDL_joystick.h SDL_JoystickID has changed from Sint32 to Uint32, with an invalid ID being 0. diff --git a/include/SDL3/SDL_init.h b/include/SDL3/SDL_init.h index b1f15b749cc12..7e49f790a7b5f 100644 --- a/include/SDL3/SDL_init.h +++ b/include/SDL3/SDL_init.h @@ -53,7 +53,6 @@ extern "C" { #define SDL_INIT_GAMEPAD 0x00002000u /**< SDL_INIT_GAMEPAD implies SDL_INIT_JOYSTICK */ #define SDL_INIT_EVENTS 0x00004000u #define SDL_INIT_SENSOR 0x00008000u -#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMEPAD | SDL_INIT_SENSOR \ @@ -89,7 +88,6 @@ extern "C" { * initializes the joystick subsystem * - `SDL_INIT_EVENTS`: events subsystem * - `SDL_INIT_EVERYTHING`: all of the above subsystems - * - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored * * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or @@ -148,8 +146,6 @@ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it * returns the initialization status of the specified subsystems. * - * The return value does not include SDL_INIT_NOPARACHUTE. - * * \since This function is available since SDL 3.0.0. * * \sa SDL_Init