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@@ -741,10 +741,10 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti |
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case SDL_RENDERCMD_DRAW_POINTS: { |
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const size_t count = cmd->data.draw.count; |
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const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first); |
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const Uint8 r = cmd->data.color.r; |
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const Uint8 g = cmd->data.color.g; |
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const Uint8 b = cmd->data.color.b; |
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const Uint8 a = cmd->data.color.a; |
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const Uint8 r = cmd->data.draw.r; |
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const Uint8 g = cmd->data.draw.g; |
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const Uint8 b = cmd->data.draw.b; |
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const Uint8 a = cmd->data.draw.a; |
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const Uint32 color = ((a << 24) | (b << 16) | (g << 8) | r); |
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/* !!! FIXME: we could cache draw state like color, texturing, etc */ |
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sceGuColor(color); |
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@@ -759,10 +759,10 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti |
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case SDL_RENDERCMD_DRAW_LINES: { |
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const size_t count = cmd->data.draw.count; |
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const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first); |
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const Uint8 r = cmd->data.color.r; |
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const Uint8 g = cmd->data.color.g; |
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const Uint8 b = cmd->data.color.b; |
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const Uint8 a = cmd->data.color.a; |
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const Uint8 r = cmd->data.draw.r; |
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const Uint8 g = cmd->data.draw.g; |
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const Uint8 b = cmd->data.draw.b; |
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const Uint8 a = cmd->data.draw.a; |
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const Uint32 color = ((a << 24) | (b << 16) | (g << 8) | r); |
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/* !!! FIXME: we could cache draw state like color, texturing, etc */ |
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sceGuColor(color); |
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@@ -777,10 +777,10 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti |
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case SDL_RENDERCMD_FILL_RECTS: { |
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const size_t count = cmd->data.draw.count; |
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const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first); |
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const Uint8 r = cmd->data.color.r; |
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const Uint8 g = cmd->data.color.g; |
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const Uint8 b = cmd->data.color.b; |
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const Uint8 a = cmd->data.color.a; |
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const Uint8 r = cmd->data.draw.r; |
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const Uint8 g = cmd->data.draw.g; |
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const Uint8 b = cmd->data.draw.b; |
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const Uint8 a = cmd->data.draw.a; |
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const Uint32 color = ((a << 24) | (b << 16) | (g << 8) | r); |
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/* !!! FIXME: we could cache draw state like color, texturing, etc */ |
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sceGuColor(color); |
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