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When the mouse is grabbed it's constrained to the client area, not th…

…e window frame.
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slouken committed Nov 17, 2013
1 parent e414626 commit 9dd923fb9a34352a382be0c3e8efa7ac54a3895c
Showing with 2 additions and 1 deletion.
  1. +2 −1 src/video/cocoa/SDL_cocoamousetap.m
@@ -63,6 +63,7 @@
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)refcon;
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *window = SDL_GetKeyboardFocus();
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSRect windowRect;
CGPoint eventLocation;

@@ -93,7 +94,7 @@

/* This is the same coordinate system as Cocoa uses. */
eventLocation = CGEventGetUnflippedLocation(event);
windowRect = [((SDL_WindowData *) window->driverdata)->nswindow frame];
windowRect = [nswindow contentRectForFrameRect:[nswindow frame]];

if (!NSPointInRect(NSPointFromCGPoint(eventLocation), windowRect)) {

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