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@@ -10,17 +10,16 @@ |
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#define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */ |
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#define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */ |
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static SDL_Texture *texture; /* texture where we'll hold our font */ |
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#define MAX_CHARS 1024 |
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/* function declarations */ |
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void cleanup(void); |
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void drawBlank(int x, int y); |
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static SDL_Texture *texture; /* texture where we'll hold our font */ |
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static SDL_Renderer *renderer; |
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static int numChars = 0; /* number of characters we've typed so far */ |
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static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */ |
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static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */ |
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static int glyphs[MAX_CHARS]; |
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/* this structure maps a scancode to an index in our bitmap font. |
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it also contains data about under which modifiers the mapping is valid |
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(for example, we don't want shift + 1 to produce the character '1', |
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@@ -107,7 +106,7 @@ fontMapping map[TABLE_SIZE] = { |
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If there is no entry for the key, -1 is returned |
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*/ |
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int |
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keyToIndex(SDL_Keysym key) |
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keyToGlyphIndex(SDL_Keysym key) |
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{ |
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int i, index = -1; |
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for (i = 0; i < TABLE_SIZE; i++) { |
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@@ -141,55 +140,19 @@ getPositionForCharNumber(int n, int *x, int *y) |
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int max_x_chars = (renderW - 2 * x_padding) / GLYPH_SIZE_SCREEN; |
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int line_separation = 5; /* pixels between each line */ |
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*x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding; |
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*y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + |
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y_padding; |
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*y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + y_padding; |
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} |
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void |
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drawIndex(int index) |
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drawGlyph(int glyph, int positionIndex) |
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{ |
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int x, y; |
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getPositionForCharNumber(numChars, &x, &y); |
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SDL_Rect srcRect = |
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{ GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE }; |
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getPositionForCharNumber(positionIndex, &x, &y); |
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SDL_Rect srcRect = { GLYPH_SIZE_IMAGE * glyph, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE }; |
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SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; |
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drawBlank(x, y); |
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SDL_RenderCopy(renderer, texture, &srcRect, &dstRect); |
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} |
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/* draws the cursor icon at the current end position of the text */ |
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void |
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drawCursor(void) |
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{ |
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drawIndex(29); /* cursor is at index 29 in the bitmap font */ |
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} |
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/* paints over a glyph sized region with the background color |
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in effect it erases the area |
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*/ |
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void |
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drawBlank(int x, int y) |
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{ |
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SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; |
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SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a); |
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SDL_RenderFillRect(renderer, &rect); |
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} |
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/* moves backwards one character, erasing the last one put down */ |
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void |
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backspace(void) |
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{ |
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int x, y; |
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if (numChars > 0) { |
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getPositionForCharNumber(numChars, &x, &y); |
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drawBlank(x, y); |
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numChars--; |
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getPositionForCharNumber(numChars, &x, &y); |
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drawBlank(x, y); |
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drawCursor(); |
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} |
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} |
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/* this function loads our font into an SDL_Texture and returns the SDL_Texture */ |
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SDL_Texture* |
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loadFont(void) |
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@@ -214,8 +177,7 @@ loadFont(void) |
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Bmask, Amask); |
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SDL_BlitSurface(surface, NULL, converted, NULL); |
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/* create our texture */ |
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texture = |
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SDL_CreateTextureFromSurface(renderer, converted); |
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texture = SDL_CreateTextureFromSurface(renderer, converted); |
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if (texture == 0) { |
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printf("texture creation failed: %s\n", SDL_GetError()); |
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} else { |
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@@ -228,13 +190,27 @@ loadFont(void) |
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} |
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} |
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void |
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draw() |
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{ |
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SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a); |
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SDL_RenderClear(renderer); |
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for (int i = 0; i < numChars; i++) { |
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drawGlyph(glyphs[i], i); |
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} |
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drawGlyph(29, numChars); /* cursor is at index 29 in the bitmap font */ |
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SDL_RenderPresent(renderer); |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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int index; /* index of last key we pushed in the bitmap font */ |
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SDL_Window *window; |
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SDL_Event event; /* last event received */ |
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SDL_Keymod mod; /* key modifiers of last key we pushed */ |
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SDL_Scancode scancode; /* scancode of last key we pushed */ |
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int width; |
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int height; |
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@@ -245,73 +221,53 @@ main(int argc, char *argv[]) |
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/* create window */ |
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window = SDL_CreateWindow("iPhone keyboard test", 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI); |
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/* create renderer */ |
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renderer = SDL_CreateRenderer(window, -1, 0); |
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC); |
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SDL_GetWindowSize(window, &width, &height); |
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SDL_RenderSetLogicalSize(renderer, width, height); |
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/* load up our font */ |
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loadFont(); |
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/* draw the background, we'll just paint over it */ |
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SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a); |
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SDL_RenderFillRect(renderer, NULL); |
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SDL_RenderPresent(renderer); |
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int done = 0; |
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/* loop till we get SDL_Quit */ |
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while (!done && SDL_WaitEvent(&event)) { |
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switch (event.type) { |
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case SDL_QUIT: |
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done = 1; |
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break; |
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case SDL_KEYDOWN: |
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index = keyToIndex(event.key.keysym); |
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scancode = event.key.keysym.scancode; |
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mod = event.key.keysym.mod; |
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if (scancode == SDL_SCANCODE_DELETE) { |
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/* if user hit delete, delete the last character */ |
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backspace(); |
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lastCharWasColon = 0; |
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} else if (lastCharWasColon && scancode == SDL_SCANCODE_0 |
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&& (mod & KMOD_SHIFT)) { |
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/* if our last key was a colon and this one is a close paren, the make a hoppy face */ |
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backspace(); |
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drawIndex(32); /* index for happy face */ |
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numChars++; |
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drawCursor(); |
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lastCharWasColon = 0; |
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} else if (index != -1) { |
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/* if we aren't doing a happy face, then just draw the normal character */ |
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drawIndex(index); |
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numChars++; |
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drawCursor(); |
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lastCharWasColon = |
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(event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON |
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&& (event.key.keysym.mod & KMOD_SHIFT)); |
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} |
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/* check if the key was a colon */ |
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/* draw our updates to the screen */ |
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SDL_RenderPresent(renderer); |
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break; |
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case SDL_MOUSEBUTTONUP: |
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/* mouse up toggles onscreen keyboard visibility */ |
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if (SDL_IsTextInputActive()) { |
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SDL_StopTextInput(); |
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} else { |
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SDL_StartTextInput(); |
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while (!done) { |
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while (SDL_PollEvent(&event)) { |
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switch (event.type) { |
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case SDL_QUIT: |
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done = 1; |
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break; |
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case SDL_TEXTINPUT: |
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break; |
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case SDL_KEYDOWN: |
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if (event.key.keysym.scancode == SDL_SCANCODE_BACKSPACE) { |
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if (numChars > 0) { |
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numChars--; |
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} |
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} else if (numChars + 1 < MAX_CHARS) { |
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int index = keyToGlyphIndex(event.key.keysym); |
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if (index >= 0) { |
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glyphs[numChars++] = index; |
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} |
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} |
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break; |
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case SDL_MOUSEBUTTONUP: |
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/* mouse up toggles onscreen keyboard visibility */ |
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if (SDL_IsTextInputActive()) { |
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SDL_StopTextInput(); |
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} else { |
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SDL_StartTextInput(); |
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} |
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break; |
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} |
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break; |
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} |
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draw(); |
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SDL_Delay(15); |
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} |
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cleanup(); |
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return 0; |
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} |
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/* clean up after ourselves like a good kiddy */ |
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void |
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cleanup(void) |
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{ |
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SDL_DestroyTexture(texture); |
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SDL_Quit(); |
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SDL_DestroyRenderer(renderer); |
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SDL_DestroyWindow(window); |
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return 0; |
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} |