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Replaced introduction in header file with more recent version from RE…
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include/SDL.h
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@@ -32,18 +32,20 @@ |
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* |
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* \section intro_sec Introduction |
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* |
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* This is the Simple DirectMedia Layer, a general API that provides low |
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* level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
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* and 2D framebuffer across multiple platforms. |
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* Simple DirectMedia Layer is a cross-platform development library designed |
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* to provide low level access to audio, keyboard, mouse, joystick, and |
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* graphics hardware via OpenGL and Direct3D. It is used by video playback |
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* software, emulators, and popular games including Valve's award winning |
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* catalog and many Humble Bundle games. |
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* |
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* SDL is written in C, but works with C++ natively, and has bindings to |
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* several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
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* Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
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* Pike, Pliant, Python, Ruby, and Smalltalk. |
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* SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. |
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* Support for other platforms may be found in the source code. |
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* |
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* This library is distributed under the zlib license, which can be |
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* found in the file "COPYING". This license allows you to use SDL |
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* freely for any purpose as long as you retain the copyright notice. |
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* SDL is written in C, works natively with C++, and there are bindings |
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* available for several other languages, including C# and Python. |
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* |
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* This library is distributed under the zlib license, which can be found |
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* in the file "COPYING.txt". |
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* |
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* The best way to learn how to use SDL is to check out the header files in |
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* the "include" subdirectory and the programs in the "test" subdirectory. |
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