diff --git a/include/SDL.h b/include/SDL.h index f2d760c2ed08b..ca098ae6ebdd1 100644 --- a/include/SDL.h +++ b/include/SDL.h @@ -32,18 +32,20 @@ * * \section intro_sec Introduction * - * This is the Simple DirectMedia Layer, a general API that provides low - * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, - * and 2D framebuffer across multiple platforms. + * Simple DirectMedia Layer is a cross-platform development library designed + * to provide low level access to audio, keyboard, mouse, joystick, and + * graphics hardware via OpenGL and Direct3D. It is used by video playback + * software, emulators, and popular games including Valve's award winning + * catalog and many Humble Bundle games. * - * SDL is written in C, but works with C++ natively, and has bindings to - * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, - * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, - * Pike, Pliant, Python, Ruby, and Smalltalk. + * SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. + * Support for other platforms may be found in the source code. * - * This library is distributed under the zlib license, which can be - * found in the file "COPYING". This license allows you to use SDL - * freely for any purpose as long as you retain the copyright notice. + * SDL is written in C, works natively with C++, and there are bindings + * available for several other languages, including C# and Python. + * + * This library is distributed under the zlib license, which can be found + * in the file "COPYING.txt". * * The best way to learn how to use SDL is to check out the header files in * the "include" subdirectory and the programs in the "test" subdirectory.