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haiku: Changed internal function to be static.

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philippwiesemann committed May 7, 2017
1 parent 3ed2f0c commit b7b919078fc49560beb63857ff9f678954989ee2
Showing with 2 additions and 2 deletions.
  1. +2 −2 src/video/haiku/SDL_bframebuffer.cc
@@ -35,7 +35,7 @@
extern "C" {
#endif

int32 BE_UpdateOnce(SDL_Window *window);
static int32 BE_UpdateOnce(SDL_Window *window);

static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return ((SDL_BWin*)(window->driverdata));
@@ -200,7 +200,7 @@ void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
* The specific issues have since become rare enough that they may have been
* solved, but I doubt it- they were pretty sporadic before now.
*/
int32 BE_UpdateOnce(SDL_Window *window) {
static int32 BE_UpdateOnce(SDL_Window *window) {
SDL_BWin *bwin = _ToBeWin(window);
BScreen bscreen;
if(!bscreen.IsValid()) {

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