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Properly report DX headers in the CMake project files (thanks, "MailM…
…r_S"!).

Fixes Bugzilla #2900.
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icculus committed May 27, 2015
1 parent dae40bf commit bcdc63a38b9b3046aefdf20f76f9b053eaf22017
Showing with 7 additions and 0 deletions.
  1. +7 −0 include/SDL_config.h.cmake
@@ -47,6 +47,13 @@
#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@
#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@

#cmakedefine HAVE_D3D_H @HAVE_D3D_H@
#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@
#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@
#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@

/* Comment this if you want to build without any C library requirements */

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