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@@ -399,24 +399,36 @@ touch_handler_down(void *data, struct wl_touch *touch, unsigned int serial, |
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unsigned int timestamp, struct wl_surface *surface, |
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int id, wl_fixed_t fx, wl_fixed_t fy) |
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{ |
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float x, y; |
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SDL_WindowData* window; |
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SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(surface); |
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const double dblx = wl_fixed_to_double(fx); |
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const double dbly = wl_fixed_to_double(fy); |
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const float x = dblx / window_data->sdlwindow->w; |
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const float y = dbly / window_data->sdlwindow->h; |
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window = (SDL_WindowData *)wl_surface_get_user_data(surface); |
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touch_add(id, x, y, surface); |
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x = wl_fixed_to_double(fx) / window->sdlwindow->w; |
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y = wl_fixed_to_double(fy) / window->sdlwindow->h; |
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if (!window_data->finger_touching) { |
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window_data->finger_touching = SDL_TRUE; |
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window_data->first_finger = id; |
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SDL_SendMouseMotion(window_data->sdlwindow, SDL_TOUCH_MOUSEID, 0, (int) dblx, (int) dbly); |
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SDL_SendMouseButton(window_data->sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT); |
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} |
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touch_add(id, x, y, surface); |
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SDL_SendTouch(1, (SDL_FingerID)id, SDL_TRUE, x, y, 1.0f); |
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} |
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static void |
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touch_handler_up(void *data, struct wl_touch *touch, unsigned int serial, |
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unsigned int timestamp, int id) |
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{ |
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SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(touch_surface(id)); |
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float x = 0, y = 0; |
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if ((window_data->finger_touching) && (window_data->first_finger == id)) { |
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SDL_SendMouseButton(window_data->sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT); |
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window_data->finger_touching = SDL_FALSE; |
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} |
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touch_del(id, &x, &y); |
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SDL_SendTouch(1, (SDL_FingerID)id, SDL_FALSE, x, y, 0.0f); |
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} |
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@@ -425,13 +437,15 @@ static void |
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touch_handler_motion(void *data, struct wl_touch *touch, unsigned int timestamp, |
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int id, wl_fixed_t fx, wl_fixed_t fy) |
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{ |
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float x, y; |
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SDL_WindowData* window; |
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window = (SDL_WindowData *)wl_surface_get_user_data(touch_surface(id)); |
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x = wl_fixed_to_double(fx) / window->sdlwindow->w; |
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y = wl_fixed_to_double(fy) / window->sdlwindow->h; |
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SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(touch_surface(id)); |
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const double dblx = wl_fixed_to_double(fx); |
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const double dbly = wl_fixed_to_double(fy); |
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const float x = dblx / window_data->sdlwindow->w; |
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const float y = dbly / window_data->sdlwindow->h; |
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if ((window_data->finger_touching) && (window_data->first_finger == id)) { |
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SDL_SendMouseMotion(window_data->sdlwindow, SDL_TOUCH_MOUSEID, 0, (int) dblx, (int) dbly); |
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} |
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touch_update(id, x, y); |
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SDL_SendTouchMotion(1, (SDL_FingerID)id, x, y, 1.0f); |
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