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audio: simplifed check for internal callback.
Easier to check when it's NULL instead of a list of known internal functions.
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src/audio/SDL_audio.c
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@@ -1143,6 +1143,7 @@ open_audio_device(const char *devname, int iscapture, |
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const SDL_AudioSpec * desired, SDL_AudioSpec * obtained, |
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int allowed_changes, int min_id) |
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{ |
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const SDL_bool is_internal_thread = (desired->callback != NULL); |
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SDL_AudioDeviceID id = 0; |
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SDL_AudioSpec _obtained; |
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SDL_AudioDevice *device; |
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@@ -1379,11 +1380,7 @@ open_audio_device(const char *devname, int iscapture, |
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/* !!! FIXME: we don't force the audio thread stack size here because it calls into user code, but maybe we should? */ |
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/* buffer queueing callback only needs a few bytes, so make the stack tiny. */ |
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char name[64]; |
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const SDL_bool is_internal_thread = |
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(device->spec.callback == SDL_BufferQueueDrainCallback) || |
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(device->spec.callback == SDL_BufferQueueFillCallback); |
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const size_t stacksize = is_internal_thread ? 64 * 1024 : 0; |
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SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) device->id); |
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device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, name, stacksize, device); |
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