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Fixed crash and lost pixel data when recovering from a lost device si…

…tuation (e.g. alt-tab from fullscreen)
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slouken committed Jun 4, 2014
1 parent 947a0b8 commit c15e26d77d49d42d1b48442cda3e3d266da6b27e
Showing with 58 additions and 55 deletions.
  1. +58 −55 src/render/direct3d/SDL_render_d3d.c
@@ -190,6 +190,7 @@ typedef struct

typedef struct
{
SDL_bool dirty;
IDirect3DTexture9 *texture;
IDirect3DTexture9 *staging;
} D3D_TextureRep;
@@ -652,7 +653,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
}

/* Store the default render target */
IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget );
IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
data->currentRenderTarget = NULL;

/* Set up parameters for rendering */
@@ -818,6 +819,8 @@ D3D_CreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD us
{
HRESULT result;

texture->dirty = SDL_FALSE;

result = IDirect3DDevice9_CreateTexture(device, w, h, 1, usage,
PixelFormatToD3DFMT(format),
D3DPOOL_DEFAULT, &texture->texture, NULL);
@@ -837,30 +840,47 @@ D3D_CreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD us
}

static int
D3D_RecreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, Uint32 format, int w, int h)
D3D_BindTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD sampler)
{
HRESULT result;

if (!texture->texture) {
return 0;
}
if (texture->dirty && texture->staging) {
if (!texture->texture) {
D3DSURFACE_DESC desc;
result = IDirect3DTexture9_GetLevelDesc(texture->staging, 0, &desc);
if (FAILED(result)) {
return D3D_SetError("GetLevelDesc", result);
}

IDirect3DTexture9_Release(texture->texture);
result = IDirect3DDevice9_CreateTexture(device, w, h, 1, 0,
PixelFormatToD3DFMT(format),
D3DPOOL_DEFAULT, &texture->texture, NULL);
if (FAILED(result)) {
return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
}
result = IDirect3DDevice9_CreateTexture(device, desc.Width, desc.Height, 1, 0,
desc.Format, D3DPOOL_DEFAULT, &texture->texture, NULL);
if (FAILED(result)) {
return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
}
}

result = IDirect3DTexture9_AddDirtyRect(texture->staging, NULL);
if (FAILED(result)) {
return D3D_SetError("AddDirtyRect()", result);
result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
if (FAILED(result)) {
return D3D_SetError("UpdateTexture()", result);
}
texture->dirty = SDL_FALSE;
}
result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
result = IDirect3DDevice9_SetTexture(device, sampler, (IDirect3DBaseTexture9 *)texture->texture);
if (FAILED(result)) {
return D3D_SetError("UpdateTexture()", result);
return D3D_SetError("SetTexture()", result);
}
return 0;
}

static int
D3D_RecreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, Uint32 format, int w, int h)
{
if (texture->texture) {
IDirect3DTexture9_Release(texture->texture);
texture->texture = NULL;
}
IDirect3DTexture9_AddDirtyRect(texture->staging, NULL);
texture->dirty = SDL_TRUE;
return 0;
}

@@ -901,8 +921,11 @@ D3D_UpdateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, Uint32 f
dst += locked.Pitch;
}
}
IDirect3DTexture9_UnlockRect(texture->staging, 0);
IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
result = IDirect3DTexture9_UnlockRect(texture->staging, 0);
if (FAILED(result)) {
return D3D_SetError("UnlockRect()", result);
}
texture->dirty = SDL_TRUE;

return 0;
}
@@ -1106,8 +1129,8 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
D3D_UpdateTexture(renderer, texture, rect, pixels, texturedata->pitch);
} else {
IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0);
IDirect3DDevice9_UpdateTexture(data->device, (IDirect3DBaseTexture9 *)texturedata->texture.staging, (IDirect3DBaseTexture9 *)texturedata->texture.texture);
}
texturedata->texture.dirty = SDL_TRUE;
}
}

static int
@@ -1580,11 +1603,8 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,

D3D_UpdateTextureScaleMode(data, texturedata, 0);

result =
IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
texturedata->texture.texture);
if (FAILED(result)) {
return D3D_SetError("SetTexture()", result);
if (D3D_BindTextureRep(data->device, &texturedata->texture, 0) < 0) {
return -1;
}

if (texturedata->yuv) {
@@ -1593,18 +1613,11 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
D3D_UpdateTextureScaleMode(data, texturedata, 1);
D3D_UpdateTextureScaleMode(data, texturedata, 2);

result =
IDirect3DDevice9_SetTexture(data->device, 1, (IDirect3DBaseTexture9 *)
texturedata->utexture.texture);
if (FAILED(result)) {
return D3D_SetError("SetTexture()", result);
if (D3D_BindTextureRep(data->device, &texturedata->utexture, 1) < 0) {
return -1;
}

result =
IDirect3DDevice9_SetTexture(data->device, 2, (IDirect3DBaseTexture9 *)
texturedata->vtexture.texture);
if (FAILED(result)) {
return D3D_SetError("SetTexture()", result);
if (D3D_BindTextureRep(data->device, &texturedata->vtexture, 2) < 0) {
return -1;
}
}

@@ -1718,36 +1731,26 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
modelMatrix = MatrixMultiply(
MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)),
MatrixTranslation(dstrect->x + center->x, dstrect->y + center->y, 0)
);
);
IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&modelMatrix);

D3D_UpdateTextureScaleMode(data, texturedata, 0);

result =
IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
texturedata->texture.texture);
if (FAILED(result)) {
return D3D_SetError("SetTexture()", result);
if (D3D_BindTextureRep(data->device, &texturedata->texture, 0) < 0) {
return -1;
}

if (texturedata->yuv) {
shader = data->ps_yuv;

D3D_UpdateTextureScaleMode(data, texturedata, 1);
D3D_UpdateTextureScaleMode(data, texturedata, 2);

result =
IDirect3DDevice9_SetTexture(data->device, 1, (IDirect3DBaseTexture9 *)
texturedata->utexture.texture);
if (FAILED(result)) {
return D3D_SetError("SetTexture()", result);

if (D3D_BindTextureRep(data->device, &texturedata->utexture, 1) < 0) {
return -1;
}

result =
IDirect3DDevice9_SetTexture(data->device, 2, (IDirect3DBaseTexture9 *)
texturedata->vtexture.texture);
if (FAILED(result)) {
return D3D_SetError("SetTexture()", result);
if (D3D_BindTextureRep(data->device, &texturedata->vtexture, 2) < 0) {
return -1;
}
}

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