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Added SDL_GetAssertionHandler() and SDL_GetDefaultAssertionHandler().
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@@ -202,6 +202,35 @@ extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( |
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SDL_AssertionHandler handler, |
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void *userdata); |
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/** |
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* \brief Get the default assertion handler. |
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* |
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* This returns the function pointer that is called by default when an |
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* assertion is triggered. This is an internal function provided by SDL, |
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* that is used for assertions when SDL_SetAssertionHandler() hasn't been |
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* used to provide a different function. |
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* |
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* \return The default SDL_AssertionHandler that is called when an assert triggers. |
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*/ |
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extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); |
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/** |
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* \brief Get the current assertion handler. |
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* |
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* This returns the function pointer that is called when an assertion is |
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* triggered. This is either the value last passed to |
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* SDL_SetAssertionHandler(), or if no application-specified function is |
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* set, is equivalent to calling SDL_GetDefaultAssertionHandler(). |
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* |
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* \param puserdata Pointer to a void*, which will store the "userdata" |
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* pointer that was passed to SDL_SetAssertionHandler(). |
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* This value will always be NULL for the default handler. |
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* If you don't care about this data, it is safe to pass |
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* a NULL pointer to this function to ignore it. |
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* \return The SDL_AssertionHandler that is called when an assert triggers. |
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*/ |
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extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); |
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/** |
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* \brief Get a list of all assertion failures. |
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* |
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@@ -366,4 +366,17 @@ void SDL_ResetAssertionReport(void) |
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triggered_assertions = NULL; |
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} |
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SDL_AssertionHandler SDL_GetDefaultAssertionHandler(void) |
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{ |
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return SDL_PromptAssertion; |
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} |
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SDL_AssertionHandler SDL_GetAssertionHandler(void **userdata) |
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{ |
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if (userdata != NULL) { |
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*userdata = assertion_userdata; |
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} |
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return assertion_handler; |
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} |
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/* vi: set ts=4 sw=4 expandtab: */ |
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@@ -572,3 +572,5 @@ |
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#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL |
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#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL |
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#define SDL_HasAVX SDL_HasAVX_REAL |
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#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL |
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#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL |
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@@ -601,3 +601,5 @@ SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c |
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SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return) |
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SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),) |
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return) |
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SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return) |
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SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return) |