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Textures need to be freed before renderers
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src/test/SDL_test_common.c
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@@ -951,7 +951,7 @@ SDLTest_PrintEvent(SDL_Event * event) |
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{ |
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if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) { |
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/* Mouse and finger motion are really spammy */ |
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return; |
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//return; |
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} |
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fprintf(stderr, "SDL EVENT: "); |
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@@ -1416,14 +1416,6 @@ SDLTest_CommonQuit(SDLTest_CommonState * state) |
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int i; |
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SDL_free(state->windows); |
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if (state->renderers) { |
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for (i = 0; i < state->num_windows; ++i) { |
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if (state->renderers[i]) { |
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SDL_DestroyRenderer(state->renderers[i]); |
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} |
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} |
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SDL_free(state->renderers); |
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} |
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if (state->targets) { |
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for (i = 0; i < state->num_windows; ++i) { |
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if (state->targets[i]) { |
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@@ -1432,6 +1424,14 @@ SDLTest_CommonQuit(SDLTest_CommonState * state) |
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} |
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SDL_free(state->targets); |
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} |
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if (state->renderers) { |
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for (i = 0; i < state->num_windows; ++i) { |
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if (state->renderers[i]) { |
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SDL_DestroyRenderer(state->renderers[i]); |
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} |
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} |
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SDL_free(state->renderers); |
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} |
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if (state->flags & SDL_INIT_VIDEO) { |
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SDL_VideoQuit(); |
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} |
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