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Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate tou…

…ch events

controlling whether mouse events should generate synthetic touch events
By default SDL will *not* generate touch events for mouse events
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1bsyl committed Apr 4, 2019
1 parent ab03892 commit e41576188d17fd09c95777d665f6c4532574f8ac
Showing with 91 additions and 22 deletions.
  1. +12 −0 include/SDL_hints.h
  2. +3 −0 include/SDL_touch.h
  3. +48 −0 src/events/SDL_mouse.c
  4. +1 −0 src/events/SDL_mouse_c.h
  5. +27 −22 src/events/SDL_touch.c
@@ -315,6 +315,18 @@ extern "C" {
*/
#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"

/**
* \brief A variable controlling whether mouse events should generate synthetic touch events
*
* This variable can be set to the following values:
* "0" - Mouse events will not generate touch events
* "1" - Mouse events will generate touch events
*
* By default SDL will *not* generate touch events for mouse events
*/

#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"

/**
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
*
@@ -60,6 +60,9 @@ typedef struct SDL_Finger
/* Used as the device ID for mouse events simulated with touch input */
#define SDL_TOUCH_MOUSEID ((Uint32)-1)

/* Used as the SDL_TouchID for touch events simulated with mouse input */
#define SDL_MOUSE_TOUCHID ((Sint64)-1)


/* Function prototypes */

@@ -37,6 +37,9 @@
/* The mouse state */
static SDL_Mouse SDL_mouse;

/* for mapping mouse events to touch */
static SDL_bool track_mouse_down = SDL_FALSE;

static int
SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y);

@@ -104,6 +107,21 @@ SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldVal
}
}

static void SDLCALL
SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;

if (hint && (*hint == '1' || SDL_strcasecmp(hint, "true") == 0)) {

SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");

mouse->mouse_touch_events = SDL_TRUE;
} else {
mouse->mouse_touch_events = SDL_FALSE;
}
}

/* Public functions */
int
SDL_MouseInit(void)
@@ -127,6 +145,9 @@ SDL_MouseInit(void)
SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
SDL_TouchMouseEventsChanged, mouse);

SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
SDL_MouseTouchEventsChanged, mouse);

mouse->cursor_shown = SDL_TRUE;

return (0);
@@ -298,6 +319,17 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
int xrel;
int yrel;

/* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
if (mouse->mouse_touch_events) {
if (mouseID != SDL_TOUCH_MOUSEID && !relative && track_mouse_down) {
if (window) {
float fx = (float)x / (float)window->w;
float fy = (float)y / (float)window->h;
SDL_SendTouchMotion(SDL_MOUSE_TOUCHID, 0, fx, fy, 1.0f);
}
}
}

if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
int center_x = 0, center_y = 0;
SDL_GetWindowSize(window, &center_x, &center_y);
@@ -443,6 +475,22 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
Uint32 type;
Uint32 buttonstate = mouse->buttonstate;

/* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
if (mouse->mouse_touch_events) {
if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
if (window) {
float fx = (float)mouse->x / (float)window->w;
float fy = (float)mouse->y / (float)window->h;
if (state == SDL_PRESSED) {
track_mouse_down = SDL_TRUE;
} else {
track_mouse_down = SDL_FALSE;
}
SDL_SendTouch(SDL_MOUSE_TOUCHID, 0, track_mouse_down, fx, fy, 1.0f);
}
}
}

/* Figure out which event to perform */
switch (state) {
case SDL_PRESSED:
@@ -93,6 +93,7 @@ typedef struct
Uint32 double_click_time;
int double_click_radius;
SDL_bool touch_mouse_events;
SDL_bool mouse_touch_events;

/* Data for double-click tracking */
int num_clickstates;
@@ -249,22 +249,25 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->touch_mouse_events) {
SDL_Window *window = SDL_GetMouseFocus();
if (window) {
if (down) {
if (finger_touching == SDL_FALSE) {
int pos_x = (int)(x * (float)window->w);
int pos_y = (int)(y * (float)window->h);
finger_touching = SDL_TRUE;
track_touchid = id;
track_fingerid = fingerid;
SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
}
} else {
if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
finger_touching = SDL_FALSE;
/* FIXME: maybe we should only restrict to a few SDL_TouchDeviceType */
if (id != SDL_MOUSE_TOUCHID) {
SDL_Window *window = SDL_GetMouseFocus();
if (window) {
if (down) {
if (finger_touching == SDL_FALSE) {
int pos_x = (int)(x * (float)window->w);
int pos_y = (int)(y * (float)window->h);
finger_touching = SDL_TRUE;
track_touchid = id;
track_fingerid = fingerid;
SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
}
} else {
if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
finger_touching = SDL_FALSE;
}
}
}
}
@@ -339,12 +342,14 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->touch_mouse_events) {
SDL_Window *window = SDL_GetMouseFocus();
if (window) {
if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
int pos_x = (int)(x * (float)window->w);
int pos_y = (int)(y * (float)window->h);
SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
if (id != SDL_MOUSE_TOUCHID) {
SDL_Window *window = SDL_GetMouseFocus();
if (window) {
if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
int pos_x = (int)(x * (float)window->w);
int pos_y = (int)(y * (float)window->h);
SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
}
}
}
}

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