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hidapi: Add GCN L/R buttons, just in case someone wants them...
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flibitijibibo committed Mar 17, 2019
1 parent bd344c2 commit f07c992bb8377f4c6c5a60cb00a9cae232f2bf90
Showing with 7 additions and 2 deletions.
  1. +7 −2 src/joystick/hidapi/SDL_hidapi_gamecube.c
@@ -209,7 +209,12 @@ HIDAPI_DriverGameCube_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joys
READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
READ_BUTTON(2, 0x01, 8) /* START */
READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
/* [2] 0x04 - R, [2] 0x08 - L */
/* These two buttons are for the bottoms of the analog triggers.
* More than likely, you're going to want to read the axes instead!
* -flibit
*/
READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
#undef READ_BUTTON

/* Axis math taken from SDL_xinputjoystick.c */
@@ -286,7 +291,7 @@ HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick
Uint8 i;
for (i = 0; i < 4; i += 1) {
if (instance == ctx->joysticks[i]) {
joystick->nbuttons = 10;
joystick->nbuttons = 12;
joystick->naxes = 6;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;

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