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direct3d: Fixed SDL_RenderSetClipRect usage.
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src/render/direct3d/SDL_render_d3d.c
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@@ -1185,7 +1185,7 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd) |
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if (data->drawstate.cliprect_dirty) { |
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const SDL_Rect *viewport = &data->drawstate.viewport; |
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const SDL_Rect *rect = &cmd->data.cliprect.rect; |
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const SDL_Rect *rect = &data->drawstate.cliprect; |
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const RECT d3drect = { viewport->x + rect->x, viewport->y + rect->y, viewport->x + rect->x + rect->w, viewport->y + rect->y + rect->h }; |
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IDirect3DDevice9_SetScissorRect(data->device, &d3drect); |
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data->drawstate.cliprect_dirty = SDL_FALSE; |
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@@ -1511,6 +1511,7 @@ D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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if (!data) { |
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return; |
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} |
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D3D_DestroyTextureRep(&data->texture); |
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D3D_DestroyTextureRep(&data->utexture); |
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D3D_DestroyTextureRep(&data->vtexture); |
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