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Linux joystick: Look at entire axis namespace for controls (thanks, "…

…spaz16"!).

This apparently has fallout: the PS4 (and maybe PS3?) controllers apparently
report some bogus axes, but it won't change the axes we currently expect, and
thus the game controller config string is still stable.

Fixes Bugzilla #2719.
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icculus committed May 26, 2015
1 parent 5230645 commit f99d6e1df8017ef7e9d870fdf36440e6133c6f7d
Showing with 1 addition and 5 deletions.
  1. +1 −5 src/joystick/linux/SDL_sysjoystick.c
@@ -492,7 +492,7 @@ ConfigJoystick(SDL_Joystick * joystick, int fd)
++joystick->nbuttons;
}
}
for (i = 0; i < ABS_MISC; ++i) {
for (i = 0; i < ABS_MAX; ++i) {
/* Skip hats */
if (i == ABS_HAT0X) {
i = ABS_HAT3Y;
@@ -753,10 +753,6 @@ HandleInputEvents(SDL_Joystick * joystick)
}
break;
case EV_ABS:
if (code >= ABS_MISC) {
break;
}

switch (code) {
case ABS_HAT0X:
case ABS_HAT0Y:

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