@@ -109,7 +109,10 @@ static char texture_magic;
static int
FlushRenderCommands(SDL_Renderer *renderer)
{
SDL_AllocVertGap *prevgap = &renderer->vertex_data_gaps;
SDL_AllocVertGap *gap = prevgap;
int retval;

SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL));

if (renderer->render_commands == NULL) { /* nothing to do! */
@@ -119,6 +122,14 @@ FlushRenderCommands(SDL_Renderer *renderer)

retval = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, renderer->vertex_data_used);

while (gap) {
prevgap = gap;
gap = gap->next;
}
prevgap->next = renderer->vertex_data_gaps_pool;
renderer->vertex_data_gaps_pool = renderer->vertex_data_gaps.next;
renderer->vertex_data_gaps.next = NULL;

/* Move the whole render command queue to the unused pool so we can reuse them next time. */
if (renderer->render_commands_tail != NULL) {
renderer->render_commands_tail->next = renderer->render_commands_pool;
@@ -128,6 +139,9 @@ FlushRenderCommands(SDL_Renderer *renderer)
}
renderer->vertex_data_used = 0;
renderer->render_command_generation++;
renderer->color_queued = SDL_FALSE;
renderer->viewport_queued = SDL_FALSE;
renderer->cliprect_queued = SDL_FALSE;
return retval;
}

@@ -148,14 +162,77 @@ FlushRenderCommandsIfNotBatching(SDL_Renderer *renderer)
return renderer->batching ? 0 : FlushRenderCommands(renderer);
}

static SDL_AllocVertGap *
AllocateVertexGap(SDL_Renderer *renderer)
{
SDL_AllocVertGap *retval = renderer->vertex_data_gaps_pool;
if (retval) {
renderer->vertex_data_gaps_pool = retval->next;
retval->next = NULL;
} else {
retval = (SDL_AllocVertGap *) SDL_malloc(sizeof (SDL_AllocVertGap));
if (!retval) {
SDL_OutOfMemory();
}
}
return retval;
}


void *
SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, size_t *offset)
SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset)
{
const size_t needed = renderer->vertex_data_used + numbytes;
const size_t needed = renderer->vertex_data_used + numbytes + alignment;
size_t aligner, aligned;
void *retval;

SDL_AllocVertGap *prevgap = &renderer->vertex_data_gaps;
SDL_AllocVertGap *gap = prevgap->next;
while (gap) {
const size_t gapoffset = gap->offset;
aligner = (alignment && ((gap->offset % alignment) != 0)) ? (alignment - (gap->offset % alignment)) : 0;
aligned = gapoffset + aligner;

/* Can we use this gap? */
if ((aligner < gap->len) && ((gap->len - aligner) >= numbytes)) {
/* we either finished this gap off, trimmed the left, trimmed the right, or split it into two gaps. */
if (gap->len == numbytes) { /* finished it off, remove it */
SDL_assert(aligned == gapoffset);
prevgap->next = gap->next;
gap->next = renderer->vertex_data_gaps_pool;
renderer->vertex_data_gaps_pool = gap;
} else if (aligned == gapoffset) { /* trimmed the left */
gap->offset += numbytes;
gap->len -= numbytes;
} else if (((aligned - gapoffset) + numbytes) == gap->len) { /* trimmed the right */
gap->len -= numbytes;
} else { /* split into two gaps */
SDL_AllocVertGap *newgap = AllocateVertexGap(renderer);
if (!newgap) {
return NULL;
}
newgap->offset = aligned + numbytes;
newgap->len = gap->len - (aligner + numbytes);
newgap->next = gap->next;
// gap->offset doesn't change.
gap->len = aligner;
gap->next = newgap;
}

if (offset) {
*offset = aligned;
}
return ((Uint8 *) renderer->vertex_data) + aligned;
}

/* Try the next gap */
prevgap = gap;
gap = gap->next;
}

/* no gaps with enough space; get a new piece of the vertex buffer */
while (needed > renderer->vertex_data_allocation) {
const size_t current_allocation = renderer->vertex_data ? renderer->vertex_data_allocation : 128;
const size_t current_allocation = renderer->vertex_data ? renderer->vertex_data_allocation : 1024;
const size_t newsize = current_allocation * 2;
void *ptr = SDL_realloc(renderer->vertex_data, newsize);
if (ptr == NULL) {
@@ -166,12 +243,26 @@ SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, size_t
renderer->vertex_data_allocation = newsize;
}

retval = ((Uint8 *) renderer->vertex_data) + renderer->vertex_data_used;
aligner = (alignment && ((renderer->vertex_data_used % alignment) != 0)) ? (alignment - (renderer->vertex_data_used % alignment)) : 0;
aligned = renderer->vertex_data_used + aligner;

retval = ((Uint8 *) renderer->vertex_data) + aligned;
if (offset) {
*offset = renderer->vertex_data_used;
*offset = aligned;
}

renderer->vertex_data_used += numbytes;
if (aligner) { /* made a new gap... */
SDL_AllocVertGap *newgap = AllocateVertexGap(renderer);
if (newgap) { /* just let it slide as lost space if malloc fails. */
newgap->offset = renderer->vertex_data_used;
newgap->len = aligner;
newgap->next = NULL;
prevgap->next = newgap;
}
}

renderer->vertex_data_used += aligner + numbytes;

return retval;
}

@@ -205,30 +296,77 @@ AllocateRenderCommand(SDL_Renderer *renderer)
}

static int
QueueCmdUpdateViewport(SDL_Renderer *renderer)
{
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
if (cmd == NULL) {
return -1;
QueueCmdSetViewport(SDL_Renderer *renderer)
{
int retval = 0;
if (!renderer->viewport_queued || (SDL_memcmp(&renderer->viewport, &renderer->last_queued_viewport, sizeof (SDL_Rect)) != 0)) {
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
retval = -1;
if (cmd != NULL) {
cmd->command = SDL_RENDERCMD_SETVIEWPORT;
cmd->data.viewport.first = 0; /* render backend will fill this in. */
SDL_memcpy(&cmd->data.viewport.rect, &renderer->viewport, sizeof (renderer->viewport));
retval = renderer->QueueSetViewport(renderer, cmd);
if (retval < 0) {
cmd->command = SDL_RENDERCMD_NO_OP;
} else {
SDL_memcpy(&renderer->last_queued_viewport, &renderer->viewport, sizeof (SDL_Rect));
renderer->viewport_queued = SDL_TRUE;
}
}
}

cmd->command = SDL_RENDERCMD_SETVIEWPORT;
SDL_memcpy(&cmd->data.viewport, &renderer->viewport, sizeof (cmd->data.viewport));
return FlushRenderCommandsIfNotBatching(renderer);
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}

static int
QueueCmdUpdateClipRect(SDL_Renderer *renderer)
{
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
if (cmd == NULL) {
return -1;
QueueCmdSetClipRect(SDL_Renderer *renderer)
{
int retval = 0;
if ((!renderer->cliprect_queued) ||
(renderer->clipping_enabled != renderer->last_queued_cliprect_enabled) ||
(SDL_memcmp(&renderer->clip_rect, &renderer->last_queued_cliprect, sizeof (SDL_Rect)) != 0)) {
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
if (cmd == NULL) {
retval = -1;
} else {
cmd->command = SDL_RENDERCMD_SETCLIPRECT;
cmd->data.cliprect.enabled = renderer->clipping_enabled;
SDL_memcpy(&cmd->data.cliprect.rect, &renderer->clip_rect, sizeof (cmd->data.cliprect.rect));
SDL_memcpy(&renderer->last_queued_cliprect, &renderer->clip_rect, sizeof (SDL_Rect));
renderer->last_queued_cliprect_enabled = renderer->clipping_enabled;
renderer->cliprect_queued = SDL_TRUE;
}
}
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}

cmd->command = SDL_RENDERCMD_SETCLIPRECT;
cmd->data.cliprect.enabled = renderer->clipping_enabled;
SDL_memcpy(&cmd->data.cliprect.rect, &renderer->clip_rect, sizeof (cmd->data.cliprect.rect));
return FlushRenderCommandsIfNotBatching(renderer);
static int
QueueCmdSetDrawColor(SDL_Renderer *renderer, const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)
{
const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
int retval = 0;

if (!renderer->color_queued || (color != renderer->last_queued_color)) {
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
retval = -1;

if (cmd != NULL) {
cmd->command = SDL_RENDERCMD_SETDRAWCOLOR;
cmd->data.color.first = 0; /* render backend will fill this in. */
cmd->data.color.r = r;
cmd->data.color.g = g;
cmd->data.color.b = b;
cmd->data.color.a = a;
retval = renderer->QueueSetDrawColor(renderer, cmd);
if (retval < 0) {
cmd->command = SDL_RENDERCMD_NO_OP;
} else {
renderer->last_queued_color = color;
renderer->color_queued = SDL_TRUE;
}
}
}
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}

static int
@@ -240,27 +378,47 @@ QueueCmdClear(SDL_Renderer *renderer)
}

cmd->command = SDL_RENDERCMD_CLEAR;
cmd->data.color.first = 0;
cmd->data.color.r = renderer->r;
cmd->data.color.g = renderer->g;
cmd->data.color.b = renderer->b;
cmd->data.color.a = renderer->a;
return FlushRenderCommandsIfNotBatching(renderer);
}

static int
PrepQueueCmdDraw(SDL_Renderer *renderer, const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)
{
int retval = 0;
if (retval == 0) {
retval = QueueCmdSetDrawColor(renderer, r, g, b, a);
}
if (retval == 0) {
retval = QueueCmdSetViewport(renderer);
}
if (retval == 0) {
retval = QueueCmdSetClipRect(renderer);
}
return retval;
}

static SDL_RenderCommand *
PrepQueueCmdDrawSolid(SDL_Renderer *renderer, const SDL_RenderCommandType cmdtype)
{
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
if (cmd != NULL) {
cmd->command = cmdtype;
cmd->data.draw.first = 0; /* render backend will fill this in. */
cmd->data.draw.count = 0; /* render backend will fill this in. */
cmd->data.draw.r = renderer->r;
cmd->data.draw.g = renderer->g;
cmd->data.draw.b = renderer->b;
cmd->data.draw.a = renderer->a;
cmd->data.draw.blend = renderer->blendMode;
cmd->data.draw.texture = NULL; /* no texture. */
SDL_RenderCommand *cmd = NULL;
if (PrepQueueCmdDraw(renderer, renderer->r, renderer->g, renderer->b, renderer->a) == 0) {
cmd = AllocateRenderCommand(renderer);
if (cmd != NULL) {
cmd->command = cmdtype;
cmd->data.draw.first = 0; /* render backend will fill this in. */
cmd->data.draw.count = 0; /* render backend will fill this in. */
cmd->data.draw.r = renderer->r;
cmd->data.draw.g = renderer->g;
cmd->data.draw.b = renderer->b;
cmd->data.draw.a = renderer->a;
cmd->data.draw.blend = renderer->blendMode;
cmd->data.draw.texture = NULL; /* no texture. */
}
}
return cmd;
}
@@ -310,17 +468,20 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
static SDL_RenderCommand *
PrepQueueCmdDrawTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_RenderCommandType cmdtype)
{
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
if (cmd != NULL) {
cmd->command = cmdtype;
cmd->data.draw.first = 0; /* render backend will fill this in. */
cmd->data.draw.count = 0; /* render backend will fill this in. */
cmd->data.draw.r = texture->r;
cmd->data.draw.g = texture->g;
cmd->data.draw.b = texture->b;
cmd->data.draw.a = texture->a;
cmd->data.draw.blend = texture->blendMode;
cmd->data.draw.texture = texture;
SDL_RenderCommand *cmd = NULL;
if (PrepQueueCmdDraw(renderer, texture->r, texture->g, texture->b, texture->a) == 0) {
cmd = AllocateRenderCommand(renderer);
if (cmd != NULL) {
cmd->command = cmdtype;
cmd->data.draw.first = 0; /* render backend will fill this in. */
cmd->data.draw.count = 0; /* render backend will fill this in. */
cmd->data.draw.r = texture->r;
cmd->data.draw.g = texture->g;
cmd->data.draw.b = texture->b;
cmd->data.draw.a = texture->a;
cmd->data.draw.blend = texture->blendMode;
cmd->data.draw.texture = texture;
}
}
return cmd;
}
@@ -435,7 +596,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
renderer->viewport.y = 0;
renderer->viewport.w = w;
renderer->viewport.h = h;
QueueCmdUpdateViewport(renderer);
QueueCmdSetViewport(renderer);
}
}

@@ -557,6 +718,8 @@ void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
{
/* all of these functions are required to be implemented, even as no-ops, so we don't
have to check that they aren't NULL over and over. */
SDL_assert(renderer->QueueSetViewport != NULL);
SDL_assert(renderer->QueueSetDrawColor != NULL);
SDL_assert(renderer->QueueDrawPoints != NULL);
SDL_assert(renderer->QueueDrawLines != NULL);
SDL_assert(renderer->QueueFillRects != NULL);
@@ -641,7 +804,9 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
VerifyDrawQueueFunctions(renderer);

/* let app/user override batching decisions. */
if (SDL_GetHint(SDL_HINT_RENDER_BATCHING)) {
if (renderer->always_batch) {
batching = SDL_TRUE;
} else if (SDL_GetHint(SDL_HINT_RENDER_BATCHING)) {
batching = SDL_GetHintBoolean(SDL_HINT_RENDER_BATCHING, SDL_TRUE);
}

@@ -1557,10 +1722,10 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)

SDL_UnlockMutex(renderer->target_mutex);

if (QueueCmdUpdateViewport(renderer) < 0) {
if (QueueCmdSetViewport(renderer) < 0) {
return -1;
}
if (QueueCmdUpdateClipRect(renderer) < 0) {
if (QueueCmdSetClipRect(renderer) < 0) {
return -1;
}

@@ -1751,7 +1916,7 @@ SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
return -1;
}
}
return QueueCmdUpdateViewport(renderer);
return QueueCmdSetViewport(renderer);
}

void
@@ -1782,7 +1947,7 @@ SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
renderer->clipping_enabled = SDL_FALSE;
SDL_zero(renderer->clip_rect);
}
return QueueCmdUpdateClipRect(renderer);
return QueueCmdSetClipRect(renderer);
}

void
@@ -2412,6 +2577,8 @@ void
SDL_DestroyRenderer(SDL_Renderer * renderer)
{
SDL_RenderCommand *cmd;
SDL_AllocVertGap *gap;
SDL_AllocVertGap *nextgap;

CHECK_RENDERER_MAGIC(renderer, );

@@ -2436,6 +2603,16 @@ SDL_DestroyRenderer(SDL_Renderer * renderer)

SDL_free(renderer->vertex_data);

for (gap = renderer->vertex_data_gaps.next; gap; gap = nextgap) {
nextgap = gap->next;
SDL_free(gap);
}

for (gap = renderer->vertex_data_gaps_pool; gap; gap = nextgap) {
nextgap = gap->next;
SDL_free(gap);
}

/* Free existing textures for this renderer */
while (renderer->textures) {
SDL_Texture *tex = renderer->textures; (void) tex;
@@ -88,6 +88,7 @@ typedef enum
SDL_RENDERCMD_NO_OP,
SDL_RENDERCMD_SETVIEWPORT,
SDL_RENDERCMD_SETCLIPRECT,
SDL_RENDERCMD_SETDRAWCOLOR,
SDL_RENDERCMD_CLEAR,
SDL_RENDERCMD_DRAW_POINTS,
SDL_RENDERCMD_DRAW_LINES,
@@ -100,7 +101,10 @@ typedef struct SDL_RenderCommand
{
SDL_RenderCommandType command;
union {
SDL_Rect viewport;
struct {
size_t first;
SDL_Rect rect;
} viewport;
struct {
SDL_bool enabled;
SDL_Rect rect;
@@ -113,12 +117,20 @@ typedef struct SDL_RenderCommand
SDL_Texture *texture;
} draw;
struct {
size_t first;
Uint8 r, g, b, a;
} color;
} data;
struct SDL_RenderCommand *next;
} SDL_RenderCommand;

typedef struct SDL_AllocVertGap
{
size_t offset;
size_t len;
struct SDL_AllocVertGap *next;
} SDL_AllocVertGap;


/* Define the SDL renderer structure */
struct SDL_Renderer
@@ -129,6 +141,8 @@ struct SDL_Renderer
int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h);
SDL_bool (*SupportsBlendMode)(SDL_Renderer * renderer, SDL_BlendMode blendMode);
int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*QueueSetViewport) (SDL_Renderer * renderer, SDL_RenderCommand *cmd);
int (*QueueSetDrawColor) (SDL_Renderer * renderer, SDL_RenderCommand *cmd);
int (*QueueDrawPoints) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points,
int count);
int (*QueueDrawLines) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points,
@@ -209,15 +223,25 @@ struct SDL_Renderer
Uint8 r, g, b, a; /**< Color for drawing operations values */
SDL_BlendMode blendMode; /**< The drawing blend mode */

SDL_bool always_batch;
SDL_bool batching;
SDL_RenderCommand *render_commands;
SDL_RenderCommand *render_commands_tail;
SDL_RenderCommand *render_commands_pool;
Uint32 render_command_generation;
Uint32 last_queued_color;
SDL_Rect last_queued_viewport;
SDL_Rect last_queued_cliprect;
SDL_bool last_queued_cliprect_enabled;
SDL_bool color_queued;
SDL_bool viewport_queued;
SDL_bool cliprect_queued;

void *vertex_data;
size_t vertex_data_used;
size_t vertex_data_allocation;
SDL_AllocVertGap vertex_data_gaps;
SDL_AllocVertGap *vertex_data_gaps_pool;

void *driverdata;
};
@@ -253,7 +277,7 @@ extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode
/* drivers call this during their Queue*() methods to make space in a array that are used
for a vertex buffer during RunCommandQueue(). Pointers returned here are only valid until
the next call, because it might be in an array that gets realloc()'d. */
extern void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, size_t *offset);
extern void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset);

#endif /* SDL_sysrender_h_ */