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The Framework is improperly signed. #1042

@SDLBugzilla

Description

@SDLBugzilla

This bug report was migrated from our old Bugzilla tracker.

Reported in version: 2.0.0
Reported for operating system, platform: Mac OS X 10.6, All

Comments on the original bug report:

On 2013-08-23 17:39:15 +0000, dak180 wrote:

codesign -vvv /Volumes/SDL2/SDL2.framework/Versions/A

Yields:

/Volumes/SDL2/SDL2.framework/Versions/A: code or signature modified

On 2014-07-03 17:33:16 +0000, wrote:

This is causing crashes when spawning applications that use SDL2 under a debugger in Xcode 5. See http://stackoverflow.com/questions/22368202/xcode-5-crashes-when-running-an-app-with-sdl-2/24559954# 24559954.

On 2014-07-08 04:45:40 +0000, Sam Lantinga wrote:

I'm not super familiar with the Mac build tools. Is there something I should be doing during the release build process to fix this?
Here's the current build script:
(cd $PRODUCT-$VERSION-source/Xcode/SDL && xcodebuild -configuration Release -target "Standard DMG" >>$LOG && cp build/$PRODUCT.dmg $TOP/$PRODUCT-$VERSION.dmg) || exit 1

On 2014-07-08 05:03:10 +0000, Sam Lantinga wrote:

I dug into this a little bit, and there's a special code signing step for the DMG build process, and I'm guessing this is failing.

I'll investigate further.

Thanks!

On 2014-07-08 06:41:21 +0000, Sam Lantinga wrote:

Bugs in the signing script, fixed:
https://hg.libsdl.org/SDL/rev/d095e572e0d5

Thanks for the info!

On 2014-07-08 07:05:40 +0000, Sam Lantinga wrote:

Ah, I found the second problem. In Xcode 5, the signing step is run before the binaries are stripped.

Investigating...

On 2014-07-08 07:30:12 +0000, Sam Lantinga wrote:

Okay, I worked around that by stripping the binaries before signing them. Then, when Xcode strips the binaries again, they don't change, and the signature is still valid.
https://hg.libsdl.org/SDL/rev/9e23a50a63f7

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