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DirectInput joystick code #12

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SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
Closed

DirectInput joystick code #12

SDLBugzilla opened this issue Feb 10, 2021 · 0 comments

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@SDLBugzilla
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This bug report was migrated from our old Bugzilla tracker.

These attachments are available in the static archive:

Reported in version: 2.0.0
Reported for operating system, platform: Windows (All), x86

Comments on the original bug report:

On 2006-01-24 02:23:06 +0000, Sam Lantinga wrote:

Date: Sun, 15 Jun 2003 01:02:44 -0400
From: Glenn Maynard g_sdl@zewt.org
Subject: [SDL] DirectInput joystick code

I wrote some DX joystick code for SDL a while back. It's been in use in
StepMania for some time. I havn't had time to clean it up for inclusion,
particularly since the existing SDL code isn't set up well for using
DirectX input devices outside of the video tree and I havn't had the
urge to try to figure out how to do it right. However, the code's been
sitting in SM for too long. So, I'll attach it here in its current
state for whoever wants to use it, or clean it up for Sam (who expressed
interest in including it if it was polished up).

One issue is that it pulls in DInputCreate from the DX window code, and
assumes it's loaded. You need to initialize video, and the driver that
was used must have been DX. (It's OK if you use OpenGL, which doesn't
actually use DDraw, since it still initializes the library.)

I don't believe hats work; I don't have anything to test them with.

On 2006-01-24 02:23:56 +0000, Sam Lantinga wrote:

Created attachment 34
SDL_dxjoystick.c

On 2006-01-27 11:23:22 +0000, Ryan C. Gordon wrote:

Setting Sam as "QA Contact" on all bugs (even resolved ones) so he'll definitely be in the loop to any further discussion here about SDL.

--ryan.

On 2006-05-21 12:49:38 +0000, Sam Lantinga wrote:

This is in Subversion! :)

On 2006-05-21 13:30:16 +0000, Sam Lantinga wrote:

The changes have been moved to the 1.3 branch.

WinterMute referenced this issue in devkitPro/SDL Jun 14, 2021
Instead of erroring out, just tell SDL2 we want a different format, so
it will do the necessary steps (configuring the resampler) and still
feed us with a format known supported by the hardware.
WinterMute referenced this issue in devkitPro/SDL Jun 18, 2021
Instead of erroring out, just tell SDL2 we want a different format, so
it will do the necessary steps (configuring the resampler) and still
feed us with a format known supported by the hardware.
slouken added a commit that referenced this issue Feb 9, 2023
…pened

This was the callstack:
    frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
    frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
    frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
    frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
    frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
    frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
    frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
    frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
    frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
    frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
    frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
    frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
    frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
    frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
    frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
    frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
    frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
    frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
    frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
    frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
    frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
    frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
    frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
    frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
    frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
    frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
    frame #29: 0x0000000100004524 testgamepad`loop + 40
    frame #30: 0x00000001000063d8 testgamepad`main + 2140
slouken added a commit that referenced this issue Feb 9, 2023
…pened

This was the callstack:
    frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
    frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
    frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
    frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
    frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
    frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
    frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
    frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
    frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
    frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
    frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
    frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
    frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
    frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
    frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
    frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
    frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
    frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
    frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
    frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
    frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
    frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
    frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
    frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
    frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
    frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
    frame #29: 0x0000000100004524 testgamepad`loop + 40
    frame #30: 0x00000001000063d8 testgamepad`main + 2140

(cherry picked from commit a9650d4)
1bsyl pushed a commit to 1bsyl/SDL that referenced this issue Feb 9, 2023
…pened

This was the callstack:
    frame libsdl-org#3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
    frame libsdl-org#4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
    frame libsdl-org#5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
    frame libsdl-org#6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
    frame libsdl-org#7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
    frame libsdl-org#8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
    frame libsdl-org#9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
    frame libsdl-org#10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
    frame libsdl-org#11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
    frame libsdl-org#12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
    frame libsdl-org#13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
    frame libsdl-org#14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
    frame libsdl-org#15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
    frame libsdl-org#16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
    frame libsdl-org#17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
    frame libsdl-org#18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
    frame libsdl-org#19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
    frame libsdl-org#20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
    frame libsdl-org#21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
    frame libsdl-org#22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
    frame libsdl-org#23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
    frame libsdl-org#24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
    frame libsdl-org#25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
    frame libsdl-org#26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
    frame libsdl-org#27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
    frame libsdl-org#28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
    frame libsdl-org#29: 0x0000000100004524 testgamepad`loop + 40
    frame libsdl-org#30: 0x00000001000063d8 testgamepad`main + 2140
madebr pushed a commit to madebr/SDL that referenced this issue Mar 19, 2023
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