This bug report was migrated from our old Bugzilla tracker.
Reported in version: 2.0.1 Reported for operating system, platform: Mac OS X 10.8, x86
Comments on the original bug report:
On 2013-12-11 13:10:05 +0000, Daniel Bünzli wrote:
The program at the end of the report segfaults on the call to SDL_GL_UnbindTexture().
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x0000000000000034
0x000000010003c3ea in GL_UnbindTexture ()
(gdb) bt
0 0x000000010003c3ea in GL_UnbindTexture ()
1 0x0000000100000e29 in main ()
Looking at the code of SDL_GL_BindTexture(), I see there's a special path whenever texture->native is true that is not present in SDL_GL_UnbindTexture is that maybe the problem ?
This bug report was migrated from our old Bugzilla tracker.
Reported in version: 2.0.1
Reported for operating system, platform: Mac OS X 10.8, x86
Comments on the original bug report:
On 2013-12-11 13:10:05 +0000, Daniel Bünzli wrote:
On 2014-02-24 21:58:03 +0000, Gabriel Jacobo wrote:
The text was updated successfully, but these errors were encountered: