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An empty cliprect causes clipping to be disabled #1447

SDLBugzilla opened this issue Feb 10, 2021 · 0 comments

An empty cliprect causes clipping to be disabled #1447

SDLBugzilla opened this issue Feb 10, 2021 · 0 comments


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@SDLBugzilla SDLBugzilla commented Feb 10, 2021

This bug report was migrated from our old Bugzilla tracker.

Reported in version: 2.0.3
Reported for operating system, platform: All, All

Comments on the original bug report:

On 2014-04-19 19:44:56 +0000, (disabled) Jørgen Tjernø wrote:

Doing the following does not do what is expected:

SDL_Rect rect = { 0, 0, 0, 0 };
SDL_RenderSetClipRect(pRenderer, &rect);

Expected behavior:

  • Clip every draw, preventing any rendering from happening.

Actual behavior:

  • Disable clipping entirely, allowing every render to render to each pixel.

The comments for SDL_RenderSetClipRect's second parameter say: "A pointer to the rectangle to set as the clip rectangle, or NULL to disable clipping."

This seems to just be a bug, since it internally sets the clip rect to a zero rect when you disable clipping, so the underlying subsystems can't distinguish from an empty rect and clipping disabled.

On 2014-04-19 19:45:14 +0000, (disabled) Jørgen Tjernø wrote:

I'll be fixing this.

On 2014-04-19 20:22:43 +0000, (disabled) Jørgen Tjernø wrote:

Fixed in

Sam: Can you review the change and close the bug if it looks good?

On 2014-04-19 21:48:34 +0000, Sam Lantinga wrote:

Looks good, thanks!

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