Reported in version: 2.0.3 Reported for operating system, platform: Linux, x86_64
Comments on the original bug report:
On 2014-09-24 17:04:54 +0000, sanette wrote:
If I RenderReadPixels
and then immediately use the pixel data in UpdateTexture,
then the image is upside-down
On 2014-09-24 17:05:25 +0000, sanette wrote:
I'm using the opengl renderer
On 2014-09-25 06:53:42 +0000, sanette wrote:
Created attachment 1881
On 2014-09-25 06:54:24 +0000, sanette wrote:
of course, if I remove the specific code to put pixels top-down
in src/render/opengl/SDL_render_gl.c (see patch) then this works...
but this is very strange.
On 2014-09-26 14:16:46 +0000, sanette wrote:
the upside-down behaviour was noticed already in Bug 2705
On 2015-02-19 06:32:16 +0000, Ryan C. Gordon wrote:
Marking a large number of bugs with the "triage-2.0.4" keyword at once. Sorry
if you got a lot of email from this. This is to help me sort through some bugs
in regards to a 2.0.4 release. We may or may not fix this bug for 2.0.4,
On 2017-08-14 05:01:27 +0000, Sam Lantinga wrote:
Ryan, can you make sure we're reading the pixels the right way for 2.0.6?
On 2017-10-21 12:58:40 +0000, Sylvain wrote:
I tried various configuration (with and without RenderTarget, renderer opengl) and I believe this is fixed.